SkyLine-H

Russia
On FACEIT since 2023 172 matches tracked 19 matches in 30 days
ELO ▼ 26
2,318
30-day peak: 2,344
Rank SEA ▼ 1,005 places
#2,203
Russia #87 in Russia
30 days · prev. #1,198 · best #1,153
Last updated:

How does SkyLine-H play?

Rating 1.20 (from 119 matches) K/R 0.82 ADR 89.0 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 122 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.15+0.11 · Ø 1.04 better than 82%
Pistol kills per match 3.6 from the last 153
Zeus kills3 in 153 matches
Knife kills 8 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.5%).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 31x 4K, 4 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.14, Rating +0.15, ADR +17.0, Headshots +29 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −11 pp, ELO −221

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.73). Well above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
25 matches · 52% win rate
On Ancient −14 ELO
38 matches · 42% win rate
Between 6:00 and 12:00 +28 ELO, win rate 45%
On Saturdays +18 ELO, win rate 32%

SkyLine-H loses the most ELO on Dust 2: −37 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Most kills in a match: 48 · Inferno
  3. Highest rating in a match: 2.50 · Ancient

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% right on the average
0.85 better than 89%
92.5 better than 91%
1.26 better than 95%
60% of 161 duels better than 90%
55% of 22 situations better than 90%
Ancient38
42% better than 20%
0.84 better than 88%
95.6 better than 96%
1.19 better than 89%
57% of 162 duels better than 77%
50% of 22 situations better than 80%
Dust 225
52% right on the average
0.70 better than 30%
78.5 better than 38%
0.92 better than 13%
45% of 87 duels better than 18%
29% of 14 situations better than 24%
Anubis11
55% -
0.88 -
96.5 -
1.29-
49% of 37 duels -
0% of 4 situations -
Inferno11
55% -
0.86 -
87.0 -
1.17-
68% of 31 duels -
38% of 8 situations -
Nuke10
60% -
1.01 -
102.2 -
1.64-
65% of 20 duels -
50% of 6 situations -
Cache5
40% -
0.78 -
85.0 -
1.03-
63% of 32 duels -
67% of 3 situations -
Vertigo3
67% -
1.03 -
96.9 -
1.44-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SkyLine-H plays

Across 172 matches SkyLine-H averages K/R 0.82 and ADR 89.0; the rating across the 119 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 34% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 70 of 122 matches the rating was 1.10 or higher (57%), in 30 it was below 0.90. In 90 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. SkyLine-H loses the most ELO on Dust 2 (−37 ELO, win rate 52%). Things go best on Mirage (+12 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, −21 ELO. Improved over the last three months: K/R +0.14, Rating +0.15, ADR +17.0, Headshots +29 pp. Got weaker: Win rate −11 pp, ELO −221. Last 30 days: 19 matches, win rate 37%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.