SkyLine-H
Name history of SkyLine-H
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does SkyLine-H play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 2,406 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average34% headshots and so well below the average (50%).
Impact
StrengthExactly 2 kills in 17.3% of rounds and so well above the average (13.5%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.87 (at the start 0.73). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.26. Last 3 months: 1.21 (at the start 1.06). Well above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 97.9. Last 3 months: 96.1 (at the start 79.1). Well above the average (81.0).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 45% (at the start 16%). Clearly below the average (50%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 36% (at the start 47%). Well below the average (51%).
Best month: July 2026 with 2,591. Last 3 months: 2,305 (at the start 2,526).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 59%.
Patterns
From the last 153 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SkyLine-H loses the most ELO on Dust 2: −37 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 48 · Inferno
- Highest rating in a match: 2.50 · Ancient
Maps in detail
from the last 153 matchesCompared with players on the same level who have at least 15 matches on the map.
How SkyLine-H plays
Across 172 matches SkyLine-H averages K/R 0.82 and ADR 89.0; the rating across the 119 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 34% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 70 of 122 matches the rating was 1.10 or higher (57%), in 30 it was below 0.90. In 90 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. SkyLine-H loses the most ELO on Dust 2 (−37 ELO, win rate 52%). Things go best on Mirage (+12 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, −21 ELO. Improved over the last three months: K/R +0.14, Rating +0.15, ADR +17.0, Headshots +29 pp. Got weaker: Win rate −11 pp, ELO −221. Last 30 days: 19 matches, win rate 37%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.