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Skvixik

Russia
On FACEIT since 2019 452 matches tracked 235 matches in 30 days
ELO ▲ 146
3,307
30-day peak: 3,811
Rank EU ▲ 121 places
#3,036
Russia #883 in Russia
30 days · prev. #3,157 · best #332
Last updated:

How does Skvixik play?

Rating 1.04 (from 449 matches) K/R 0.75 ADR 84.3 from 452 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 452 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (414 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 37%
Pistol kills per match 2.9
Zeus kills1 in 452 matches
Knife kills 23 in 452 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 50%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 77x 4K, 5 aces in 414 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 39%+6 pp · Ø 33% better than 86%
Utility damage per round 4.4+0.6 · Ø 3.8 better than 68%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 72%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 84.6
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −184

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 452 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −296 ELO
117 matches · 50% win rate
On Nuke −62 ELO
27 matches · 48% win rate
On Tuesdays −120 ELO, win rate 43%

Skvixik loses the most ELO on Dust 2: −296 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.53 · Dust 2
  3. Most kills in a match: 47 · Mirage
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 452 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
50% better than 30%
0.75 better than 46%
86.6 better than 72%
1.02 better than 36%
48% of 764 duels better than 24%
33% of 57 situations better than 32%
Dust 2117
50% better than 31%
0.75 better than 47%
81.6 better than 49%
1.08 better than 52%
51% of 475 duels better than 41%
28% of 54 situations better than 20%
Ancient72
51% better than 36%
0.78 better than 62%
86.6 better than 72%
1.05 better than 48%
53% of 338 duels better than 54%
44% of 25 situations better than 66%
Anubis63
54% better than 47%
0.77 better than 58%
85.1 better than 68%
1.06 right on the average
55% of 325 duels better than 65%
47% of 30 situations better than 72%
Nuke27
48% better than 23%
0.75 better than 41%
84.8 better than 63%
1.04 better than 37%
49% of 179 duels better than 29%
40% of 10 situations better than 53%
Cache16
56% better than 36%
0.62 better than 3%
74.4 better than 11%
0.87 better than 2%
47% of 66 duels better than 17%
30% of 10 situations better than 29%
Inferno16
44% better than 7%
0.76 better than 38%
85.4 better than 49%
1.06 better than 28%
61% of 77 duels better than 71%
67% of 3 situations better than 93%

Compared with players on the same level who have at least 15 matches on the map.

How Skvixik plays

Across 452 matches Skvixik averages K/R 0.75 and ADR 84.3; the rating across the 449 rated matches is 1.04. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 60% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 187 of 452 matches the rating was 1.10 or higher (41%), in 166 it was below 0.90. In 414 matches with detailed stats: 77 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. Skvixik loses the most ELO on Dust 2 (−296 ELO, win rate 50%). Things go best on Ancient (+121 ELO, win rate 51%). Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −184. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 84.6. Last 30 days: 235 matches, win rate 49%, net ELO −242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.