SkinnyA-

Denmark
On FACEIT since 2015 58 matches tracked 27 matches in 30 days
ELO ▲ 52
2,072
30-day peak: 2,073
Rank EU
#209,009
Denmark #4,747 in Denmark
Last updated:

How does SkinnyA- play?

Rating 1.13 K/R 0.80 ADR 86.2 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 58 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 19% good 1.10 to 1.29 26% normal 0.90 to 1.09 14% weak 0.75 to 0.89 17% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 3.2
Knife kills 1 in 58 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.18, ADR +4.4, ELO +57
= Stayed the same
Headshots at 49%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.91 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke15
47% better than 25%
0.81 better than 70%
82.2 better than 48%
1.16 better than 79%
54% of 48 duels better than 60%
27% of 11 situations better than 21%
Cache11
64% -
0.88 -
95.5 -
1.26-
68% of 38 duels -
50% of 8 situations -
Dust 210
60% -
0.80 -
86.2 -
1.11-
61% of 38 duels -
43% of 7 situations -
Mirage10
50% -
0.79 -
86.2 -
1.08-
55% of 29 duels -
25% of 4 situations -
Inferno9
56% -
0.81 -
88.6 -
1.16-
75% of 28 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SkinnyA- plays

Across 58 matches SkinnyA- averages K/R 0.80, ADR 86.2 and a rating of 1.13. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 31 of 58 matches the rating was 1.10 or higher (53%), in 19 it was below 0.90. In 48 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: November 2026 at 1.25. Improved over the last three months: K/R +0.08, Rating +0.18, ADR +4.4, ELO +57. Unchanged in recent months: Headshots at 49%, Win rate at 54%. Last 30 days: 27 matches, win rate 56%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.