Skethu-

USA
115 matches tracked
ELO
2,063
Peak across the last 115 matches: 2,344
Rank NA ▼ 2,011 places
#6,284 #2,424 in US
30 days · before #4,273 · best #4,273
Last updated:

How does Skethu- play?

Rating 1.08 (from 42 matches) K/R 0.76 ADR 81.1 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 26%−14 pp better than 4%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 27%+16 pp better than 93%
K/D 1.040.00 level
Pistol kills per match 3.0
Knife kills 3 in 115 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 11x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +143
= Stayed the same
K/R at 0.76, ADR at 82.6, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.75).

Patterns

From the last 115 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
41 matches · 44% wins
On Mirage −3 ELO
33 matches · 55% wins
Between 18:00 and 24:00 −27 ELO, win rate 45%
On Sundays −25 ELO, win rate 40%

Skethu- loses the most ELO in match 1 of the day: −75 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Ancient
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 63%
0.80 better than 75%
85.9 better than 74%
1.15-
63% of 144 duels better than 96%
50% of 14 situations better than 83%
Dust 222
50% better than 41%
0.68 better than 21%
73.1 better than 13%
0.87-
42% of 90 duels better than 9%
25% of 16 situations better than 18%
Cache16
50% -
0.75 -
82.4 -
0.99-
49% of 72 duels -
50% of 12 situations -
Anubis14
57% -
0.79 -
83.4 -
1.24-
65% of 77 duels -
67% of 6 situations -
Ancient12
42% -
0.77 -
84.1 -
1.34-
52% of 67 duels -
25% of 4 situations -
Nuke10
30% -
0.82 -
83.7 -
1.16-
47% of 51 duels -
38% of 13 situations -
Inferno8
50% -
0.66 -
71.3 -
0.84-
57% of 44 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Skethu- plays

Across 115 matches Skethu- averages K/R 0.76 and ADR 81.1; the rating across the 42 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Clutch 1v1 won at 26%. That is better than only 4% of players on level 10. On average 16.3 kills per match, 43% of them headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 20 of 42 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 42 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. Skethu- loses the most ELO in match 1 of the day (−75 ELO, win rate 44%). Things go best in match 2 of the day (+99 ELO, win rate 56%). Improved over the last three months: Win rate +3 pp, ELO +143. Unchanged in recent months: K/R at 0.76, ADR at 82.6, Headshots at 43%. Last 30 days: 4 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.