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Sketch

Canada
On FACEIT since 2015 239 matches tracked 56 matches in 30 days
ELO ▼ 15
2,566
30-day peak: 2,640
Rank NA ▼ 459 places
#1,356
Canada #286 in Canada
30 days · prev. #897 · best #753
Last updated:

How does Sketch play?

Rating 1.13 (from 189 matches) K/R 0.79 ADR 84.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 11%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.1 from the last 224
Zeus kills1 in 224 matches
Knife kills 4 in 224 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 56%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 30x 4K, 8 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 61%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.10, Win rate +5 pp, ELO +62
= Stayed the same
ADR at 85.6
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −139 ELO
31 matches · 48% win rate
In match 3 of the day −83 ELO
40 matches · 40% win rate
On Saturdays −45 ELO, win rate 45%

Sketch loses the most ELO on Cache: −139 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.07 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
50% better than 39%
0.76 better than 57%
81.5 better than 52%
1.08 better than 63%
54% of 174 duels better than 64%
49% of 41 situations better than 79%
Dust 256
48% better than 34%
0.80 better than 74%
85.1 better than 68%
1.13 better than 74%
50% of 137 duels better than 40%
36% of 39 situations better than 45%
Cache31
48% better than 33%
0.83 better than 82%
88.4 better than 75%
1.15 better than 80%
48% of 106 duels better than 32%
45% of 20 situations better than 69%
Ancient22
50% better than 37%
0.84 better than 83%
85.7 better than 65%
1.12 better than 72%
51% of 57 duels better than 43%
29% of 17 situations better than 25%
Anubis17
47% better than 26%
0.73 better than 41%
77.3 better than 28%
1.04 better than 48%
51% of 37 duels better than 43%
33% of 12 situations better than 37%
Inferno15
67% better than 80%
0.90 better than 91%
92.8 better than 85%
1.31-
60% of 42 duels better than 80%
33% of 9 situations better than 33%
Nuke11
36% -
0.82 -
88.0 -
1.19-
38% of 16 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sketch plays

Across 239 matches Sketch averages K/R 0.79 and ADR 84.3; the rating across the 189 rated matches is 1.13. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 43% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 97 of 189 matches the rating was 1.10 or higher (51%), in 50 it was below 0.90. In 146 matches with detailed stats: 30 4Ks and 8 aces. Best month by rating: September 2026 at 1.23. Sketch loses the most ELO on Cache (−139 ELO, win rate 48%). Things go best on Dust 2 (+52 ELO, win rate 48%). Match no. 4 of the day goes best: 55% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Win rate +5 pp, ELO +62. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 85.6. Last 30 days: 56 matches, win rate 46%, net ELO −125.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.