Six0Ld

Argentina
On FACEIT since 2019 179 matches tracked 39 matches in 30 days
Last updated:

How does Six0Ld play?

Rating 1.13 (from 177 matches) K/R 0.84 ADR 92.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 177 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+5 pp · Ø 50% better than 89%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.08+0.08 · Ø 1.00 better than 82%
Pistol kills per match 4.2
Knife kills 7 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.0%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 95%
3K rounds 6.1%+2.1 pp · Ø 4.0% better than 98%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 41x 4K, 5 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−1.9 · Ø 4.1 better than 10%
Enemies flashed per round 0.12−0.14 · Ø 0.26 better than 14%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.14, Rating +0.20, ADR +11.8, Win rate +7 pp, ELO +451
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.09
JunJulAugSepOctNov

Best month: November 2026 with 1.09. Last 3 months: 0.90 (at the start 0.76). Well above the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −80 ELO
24 matches · 54% win rate
On Dust 2 −19 ELO
38 matches · 42% win rate
Between 6:00 and 12:00 −104 ELO, win rate 40%
On Fridays ±0 ELO, win rate 25%

Six0Ld loses the most ELO on Nuke: −80 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 43 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
46% better than 36%
0.88 better than 96%
95.7 better than 97%
1.18 better than 92%
54% of 404 duels better than 72%
27% of 30 situations better than 21%
Dust 238
42% better than 22%
0.85 better than 94%
95.9 better than 97%
1.12 better than 85%
56% of 258 duels better than 81%
32% of 19 situations better than 34%
Nuke24
54% better than 46%
0.85 better than 88%
88.3 better than 83%
1.15 better than 82%
52% of 141 duels better than 59%
43% of 14 situations better than 61%
Anubis15
33% better than 5%
0.79 better than 81%
84.7 better than 75%
1.05 better than 68%
53% of 77 duels better than 67%
0% of 4 situations better than 1%
Ancient14
43% -
0.75 -
84.7 -
0.99-
44% of 68 duels -
25% of 4 situations -
Cache9
56% -
0.77 -
83.6 -
1.01-
49% of 45 duels -
0% of 1 situations -
Inferno5
40% -
0.64 -
80.9 -
0.86-
47% of 30 duels -
-
Vertigo3
33% -
1.05 -
109.5 -
1.43-
66% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Six0Ld plays

Across 178 matches Six0Ld averages K/R 0.84 and ADR 92.2; the rating across the 177 rated matches is 1.13. Biggest strength: Rounds with first kill at 16%, better than 98% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 7 players. Averages 18.0 kills per match with 51% headshots. The strongest map is Nuke with a 54% win rate in 24 matches. In 84 of 177 matches the rating was 1.10 or higher (47%), in 58 it was below 0.90. In 124 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: November 2026 at 1.42. Six0Ld loses the most ELO on Nuke (−80 ELO, win rate 54%). Things go best on Mirage (+7 ELO, win rate 46%). Match no. 3 of the day goes best: 52% win rate, −61 ELO. Improved over the last three months: K/R +0.14, Rating +0.20, ADR +11.8, Win rate +7 pp, ELO +451. Unchanged in recent months: Headshots at 52%. Last 30 days: 39 matches, win rate 44%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.