Sisyphus

USA
On FACEIT since 2018 291 matches tracked 40 matches in 30 days
ELO ▲ 47
3,399
30-day peak: 3,513
Rank NA ▼ 23 places
#62
USA #33 in USA
30 days · prev. #39 · best #35
Last updated:
Next update possible in 1h 55m

How does Sisyphus play?

Rating 1.12 (from 240 matches) K/R 0.80 ADR 88.6 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 240 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 31%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.8 from the last 240
Knife kills 2 in 240 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 37x 4K, 6 aces in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.81, ADR at 89.2, Headshots at 53%, Win rate at 57%, ELO at 3,399
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: May 2026 with 0.88. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −36 ELO
32 matches · 47% win rate
In match 1 of the day −26 ELO
67 matches · 43% win rate
On Wednesdays +26 ELO, win rate 48%

Sisyphus loses the most ELO in match 4 of the day: −36 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
54% better than 47%
0.82 better than 76%
91.5 better than 88%
1.16 better than 78%
55% of 406 duels better than 66%
37% of 57 situations better than 44%
Dust 263
56% better than 54%
0.79 better than 65%
89.9 better than 82%
1.11 better than 61%
56% of 287 duels better than 68%
28% of 54 situations better than 21%
Anubis29
62% better than 72%
0.77 better than 58%
84.8 better than 67%
1.08 better than 56%
51% of 128 duels better than 41%
25% of 16 situations better than 18%
Ancient28
61% better than 69%
0.76 right on the average
85.3 better than 66%
1.08 better than 58%
53% of 113 duels right on the average
57% of 23 situations better than 89%
Nuke13
31% -
0.76 -
85.6 -
1.06-
52% of 71 duels -
57% of 7 situations -
Inferno11
45% -
0.75 -
84.0 -
1.09-
43% of 42 duels -
33% of 6 situations -
Cache5
40% -
0.79 -
80.5 -
1.15-
36% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sisyphus plays

Across 291 matches Sisyphus averages K/R 0.80 and ADR 88.6; the rating across the 240 rated matches is 1.12. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 118 of 240 matches the rating was 1.10 or higher (49%), in 63 it was below 0.90. In 177 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: September 2026 at 1.21. Sisyphus loses the most ELO in match 4 of the day (−36 ELO, win rate 47%). Things go best on Mirage (+435 ELO, win rate 54%). From match no. 5 of the day on, things go best: 63% win rate, +209 ELO. Improved over the last three months: Rating +0.05. Unchanged in recent months: K/R at 0.81, ADR at 89.2, Headshots at 53%, Win rate at 57%, ELO at 3,399. Last 30 days: 40 matches, win rate 55%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.