SirniKKK

Ukraine
120 matches tracked
Last updated:

How does SirniKKK play?

Rating 0.88 K/R 0.62 ADR 69.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 31% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 7

Compared with 1,019 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (0.99).

Headshot rate 38%−8 pp · Ø 46% better than 10%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.86−0.13 · Ø 0.99 better than 7%
Pistol kills per match 2.2
Knife kills 10 in 120 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.7% of rounds and so well below the average (13.1%).

2K rounds 9.7%−3.4 pp · Ø 13.1% better than 1%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 6%
MVPs per match 2.0−0.2 · Ø 2.2 better than 28%
4Ks and aces 10x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 40%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
Whether SirniKKK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 109 before.

Kills per round (K/R)

0.49
JunJulAugSepOctNov

Best month: June 2026 with 0.69.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
20 matches · 40% win rate
From match 5 of the day −106 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 +162 ELO, win rate 48%

SirniKKK loses the most ELO on Dust 2: −138 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Ancient
  2. Highest rating in a match: 1.86 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
63% better than 85%
0.63 better than 7%
74.3 better than 22%
0.89 better than 14%
49% of 95 duels better than 36%
30% of 10 situations better than 31%
Anubis27
67% better than 90%
0.64 better than 15%
69.9 better than 8%
0.92 better than 23%
50% of 103 duels better than 44%
29% of 17 situations better than 28%
Dust 220
40% better than 19%
0.61 better than 6%
70.3 better than 8%
0.87 better than 9%
44% of 73 duels better than 19%
30% of 10 situations better than 32%
Cache18
50% -
0.55 -
67.9 -
0.81-
41% of 54 duels -
43% of 7 situations -
Mirage14
36% -
0.59 -
62.6 -
0.84-
43% of 30 duels -
50% of 10 situations -
Inferno10
60% -
0.63 -
69.8 -
0.87-
46% of 35 duels -
67% of 3 situations -
Nuke3
0% -
0.64 -
67.1 -
0.88-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SirniKKK plays

Across 120 matches SirniKKK averages K/R 0.62, ADR 69.9 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 7 players. Averages 13.9 kills per match with 38% headshots. The strongest map is Anubis with a 67% win rate in 27 matches. In 22 of 120 matches the rating was 1.10 or higher (18%), in 68 it was below 0.90. In 72 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 0.95. SirniKKK loses the most ELO on Dust 2 (−138 ELO, win rate 40%). Things go best on Ancient (+103 ELO, win rate 63%). Match no. 2 of the day goes best: 77% win rate, +91 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.