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SirErdinG

USA
On FACEIT since 2022 257 matches tracked
Last updated:

How does SirErdinG play?

Rating 0.96 K/R 0.71 ADR 83.3 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 257 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Rarely on the AWP.
EntryRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Level 6

Compared with 1,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 48%−2 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 73%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.92−0.07 · Ø 0.99 better than 27%
Pistol kills per match 2.4
Knife kills 2 in 257 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.8%+0.9 pp · Ø 12.9% better than 71%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.5+0.3 · Ø 2.2 better than 84%
4Ks and aces 41x 4K, 5 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 37%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 38%
Deaths per round 78%+5 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.09, Headshots +3 pp, Win rate +6 pp, ELO +361
= Stayed the same
ADR at 84.4
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
28 matches · 39% win rate
On Anubis −32 ELO
52 matches · 44% win rate
On Thursdays +27 ELO, win rate 42%

SirErdinG loses the most ELO on Mirage: −119 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.32 · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 44%
0.73 better than 58%
85.5 better than 79%
0.95 better than 33%
47% of 531 duels better than 34%
33% of 27 situations better than 38%
Anubis52
44% better than 25%
0.74 better than 56%
84.0 better than 72%
1.00 better than 48%
47% of 315 duels better than 32%
50% of 20 situations better than 82%
Ancient39
56% better than 70%
0.73 better than 59%
82.6 better than 63%
0.99 better than 56%
49% of 246 duels right on the average
50% of 14 situations better than 81%
Mirage28
39% better than 15%
0.69 better than 34%
83.5 better than 71%
0.90 better than 20%
45% of 224 duels better than 22%
29% of 7 situations better than 26%
Nuke28
50% better than 41%
0.68 better than 27%
81.0 better than 52%
0.92 better than 24%
43% of 176 duels better than 12%
35% of 23 situations better than 38%
Cache16
63% better than 72%
0.66 better than 19%
77.2 better than 32%
0.90 better than 13%
41% of 87 duels better than 10%
33% of 6 situations better than 38%
Inferno15
53% better than 56%
0.71 better than 56%
81.4 better than 67%
0.95 better than 41%
52% of 108 duels better than 63%
50% of 8 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How SirErdinG plays

Across 257 matches SirErdinG averages K/R 0.71, ADR 83.3 and a rating of 0.96. Biggest strength: Rounds with first kill at 15%, better than 97% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 6% of level 6 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 77 of 257 matches the rating was 1.10 or higher (30%), in 127 it was below 0.90. In 197 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 1.00. SirErdinG loses the most ELO on Mirage (−119 ELO, win rate 39%). Things go best on Dust 2 (+75 ELO, win rate 49%). Match no. 4 of the day goes best: 63% win rate, +29 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Headshots +3 pp, Win rate +6 pp, ELO +361. Unchanged in recent months: ADR at 84.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.