Sinful23

Ukraine
34 matches tracked
Last updated:

How does Sinful23 play?

Rating 1.23 K/R 0.89 ADR 88.7 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 34 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 32% normal 0.90 to 1.09 15% weak 0.75 to 0.89 3% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
AWPerEntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 56%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.23+0.26 · Ø 0.97 better than 99%
Pistol kills per match 3.6
Knife kills 2 in 34 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 16.3%+3.5 pp · Ø 12.8% better than 99%
3K rounds 6.0%+2.3 pp · Ø 3.7% better than 99%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 4x 4K, 1 ace in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.25).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 37%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 26%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether Sinful23 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 32 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.84
JulAugSepOct

Patterns

Soon this shows where Sinful23 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.96 · Ancient

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
10% -
0.95 -
89.0 -
1.31-
58% of 62 duels -
14% of 7 situations -
Dust 29
22% -
0.76 -
82.9 -
1.02-
59% of 51 duels -
0% of 1 situations -
Ancient5
80% -
1.00 -
92.9 -
1.41-
63% of 19 duels -
60% of 5 situations -
Nuke4
50% -
0.83 -
81.4 -
1.19-
59% of 17 duels -
60% of 5 situations -
Anubis3
100% -
0.92 -
99.3 -
1.36-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sinful23 plays

Across 34 matches Sinful23 averages K/R 0.89, ADR 88.7 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 99% of level 5 players. Most room to improve: Clutch 1v1 won at 31%, better than only 19% of level 5 players. Averages 19.5 kills per match with 45% headshots. In 24 of 34 matches the rating was 1.10 or higher (71%), in 5 it was below 0.90. In 26 matches with detailed stats: 4 4Ks and 1 ace. Last 30 days: 4 matches, win rate 75%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.