Simsalabimm

Russia
83 matches tracked 10 matches in 30 days
Last updated:

How does Simsalabimm play?

Rating 0.95 K/R 0.66 ADR 74.2 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 34% weak 0.75 to 0.89 12% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 23%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.96−0.04 · Ø 1.00 better than 38%
Pistol kills per match 1.8
Knife kills 1 in 83 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 43%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 19%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 5x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 70%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 73.4
▼ Got worse
Headshots −10 pp, Win rate −3 pp, ELO −233

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +69 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Nuke
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 1.68 · Ancient

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
52% better than 56%
0.66 better than 19%
78.8 better than 48%
0.94 better than 27%
53% of 92 duels better than 68%
30% of 23 situations better than 31%
Ancient17
41% better than 25%
0.72 better than 45%
73.5 better than 16%
0.99 better than 46%
56% of 55 duels better than 79%
30% of 30 situations better than 30%
Mirage15
47% better than 38%
0.66 better than 21%
73.3 better than 20%
0.98 better than 44%
51% of 51 duels better than 58%
0% of 6 situations better than 1%
Anubis12
50% -
0.62 -
66.7 -
0.89-
62% of 21 duels -
40% of 10 situations -
Inferno7
14% -
0.59 -
70.0 -
0.83-
52% of 23 duels -
33% of 3 situations -
Nuke3
67% -
0.77 -
81.8 -
1.17-
25% of 4 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Simsalabimm plays

Across 83 matches Simsalabimm averages K/R 0.66, ADR 74.2 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 14.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 22 of 83 matches the rating was 1.10 or higher (27%), in 33 it was below 0.90. In 62 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. Things go best on Dust 2 (+60 ELO, win rate 52%). Got weaker: Headshots −10 pp, Win rate −3 pp, ELO −233. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 73.4. Last 30 days: 10 matches, win rate 70%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.