SilneeSoli_
How does SilneeSoli_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,192 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average7% of 1v2s won and so well below the average (22%).
Weapons and aim
Average42% headshots and so clearly below the average (46%).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).
Utility and deaths
Strength0.56 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageOct to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months: 1.01 (at the start 1.00). Right on the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 96.7. Last 3 months: 75.3 (at the start 77.7). Slightly below the average (79.8).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 44% (at the start 41%). Slightly below the average (46%).
Matches won (win rate)
Best month: November 2026 with 75%. Last 3 months: 70% (at the start 45%). Well above the average (51%).
Best month: November 2026 with 1,351.
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: November 2026 with 27%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 1.70 · Mirage
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How SilneeSoli_ plays
Across 40 matches SilneeSoli_ averages K/R 0.69, ADR 76.5 and a rating of 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 7 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 17 of 40 matches the rating was 1.10 or higher (43%), in 17 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Improved over the last three months: Headshots +3 pp, Win rate +25 pp. Unchanged in recent months: K/R at 0.67, Rating at 1.01, ADR at 75.3. Last 30 days: 20 matches, win rate 70%, net ELO +200.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.