Silitarf

Argentina
On FACEIT since 2021 112 matches tracked 45 matches in 30 days
ELO ▲ 41
2,002
30-day peak: 2,071
Rank SA ▲ 2,779 places
#7,208
Argentina #2,300 in Argentina
30 days · prev. #9,987 · best #5,306
Last updated:

How does Silitarf play?

Rating 1.10 K/R 0.80 ADR 87.8 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 2%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.11+0.08 · Ø 1.03 better than 75%
Pistol kills per match 2.9
Zeus kills2 in 112 matches
Knife kills 1 in 112 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 24x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +308
= Stayed the same
Clutch 1v1 at 36%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.6, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −33 ELO, win rate 34%
On Sundays −57 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 39 · Mirage
  5. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
57% better than 70%
0.87 better than 92%
93.2 better than 92%
1.19 better than 90%
51% of 332 duels right on the average
36% of 44 situations better than 43%
Nuke15
40% better than 16%
0.80 better than 68%
88.8 better than 78%
1.09 better than 61%
48% of 71 duels better than 28%
44% of 9 situations better than 67%
Anubis12
75% -
0.83 -
85.9 -
1.17-
41% of 63 duels -
30% of 10 situations -
Ancient11
45% -
0.82 -
87.7 -
1.15-
53% of 53 duels -
38% of 8 situations -
Dust 211
27% -
0.59 -
69.6 -
0.85-
44% of 54 duels -
29% of 7 situations -
Inferno6
33% -
0.62 -
84.2 -
0.86-
56% of 34 duels -
0% of 1 situations -
Cache3
0% -
0.36 -
60.3 -
0.49-
48% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Silitarf plays

Across 112 matches Silitarf averages K/R 0.80, ADR 87.8 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 87.8, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 36% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 62 of 112 matches the rating was 1.10 or higher (55%), in 33 it was below 0.90. In 112 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: October 2026 at 1.19. Things go best on Mirage (+4 ELO, win rate 57%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +308. Got weaker: K/R −0.05, Rating −0.07, ADR −5.6, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 36%. Last 30 days: 45 matches, win rate 53%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.