Signify

USA
On FACEIT since 2014 151 matches tracked 36 matches in 30 days
ELO ▼ 5
2,186
30-day peak: 2,220
Rank NA ▲ 78 places
#4,673
USA #3,627 in USA
30 days · prev. #4,751 · best #3,795
Last updated:

How does Signify play?

Rating 1.09 (from 130 matches) K/R 0.81 ADR 87.6 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 7%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.1
Zeus kills2 in 151 matches
Knife kills 7 in 151 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 20x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 89.2, Win rate at 45%
▼ Got worse
Headshots −3 pp, ELO −65

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: June 2026 with 0.87. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +31 ELO
30 matches · 37% win rate
On Tuesdays +4 ELO, win rate 35%

Signify loses the most ELO in match 3 of the day: +31 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Nuke
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno42
55% better than 56%
0.80 better than 72%
86.3 better than 66%
1.11 better than 66%
51% of 280 duels better than 40%
33% of 15 situations better than 37%
Mirage39
26% better than 1%
0.79 better than 74%
83.2 better than 62%
1.05 better than 57%
52% of 212 duels better than 57%
25% of 16 situations better than 15%
Nuke33
67% better than 85%
0.87 better than 88%
94.9 better than 93%
1.19 better than 82%
53% of 243 duels better than 53%
40% of 15 situations right on the average
Cache29
45% better than 19%
0.80 better than 72%
90.2 better than 81%
1.04 right on the average
51% of 170 duels better than 37%
13% of 8 situations better than 6%
Dust 23
0% -
0.49 -
60.2 -
0.38-
25% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Signify plays

Across 151 matches Signify averages K/R 0.81 and ADR 87.6; the rating across the 130 rated matches is 1.09. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 40% headshots. The strongest map is Nuke with a 67% win rate in 33 matches. In 65 of 130 matches the rating was 1.10 or higher (50%), in 39 it was below 0.90. In 117 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Signify loses the most ELO in match 3 of the day (+31 ELO, win rate 37%). Things go best on Nuke (+65 ELO, win rate 67%). Got weaker: Headshots −3 pp, ELO −65. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 89.2, Win rate at 45%. Last 30 days: 36 matches, win rate 47%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.