Siegetank

Czech Republic
On FACEIT since 2020 197 matches tracked 58 matches in 30 days
Last updated:

How does Siegetank play?

Rating 1.30 K/R 0.93 ADR 99.0 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 197 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 34% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 61%+10 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 52%+4 pp · Ø 48% better than 74%
AWP share of kills 5%−6 pp · Ø 11% better than 27%
K/D 1.31+0.28 · Ø 1.03 better than 98%
Pistol kills per match 3.0
Knife kills 2 in 197 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 98%
3K rounds 6.7%+2.7 pp · Ø 4.0% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 99%
4Ks and aces 72x 4K, 15 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +334
= Stayed the same
K/R at 0.94, Rating at 1.31, ADR at 99.0
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.98
JunJulAugSepOctNov

Best month: October 2026 with 0.99. Last 3 months: 0.94 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −144 ELO
23 matches · 43% win rate
In match 2 of the day −116 ELO
36 matches · 44% win rate
Between 18:00 and 24:00 −91 ELO, win rate 41%
On Thursdays −18 ELO, win rate 34%

Siegetank loses the most ELO on Ancient: −144 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.77 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
57% better than 72%
0.95 better than 98%
99.9 better than 98%
1.32 better than 98%
62% of 297 duels better than 95%
36% of 53 situations better than 44%
Inferno42
60% better than 72%
0.90 better than 95%
96.3 better than 95%
1.28 better than 95%
62% of 225 duels better than 91%
46% of 28 situations better than 70%
Nuke28
46% better than 23%
0.98 better than 98%
102.9 better than 98%
1.38 better than 98%
61% of 161 duels better than 91%
40% of 25 situations better than 55%
Ancient23
43% better than 26%
0.90 better than 97%
95.8 better than 98%
1.24 better than 96%
61% of 131 duels better than 95%
20% of 10 situations better than 10%
Anubis14
50% -
0.95 -
102.3 -
1.31-
57% of 58 duels -
67% of 3 situations -
Cache14
64% -
1.00 -
108.4 -
1.39-
59% of 114 duels -
33% of 9 situations -
Mirage11
36% -
0.79 -
85.2 -
1.08-
59% of 80 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Siegetank plays

Across 197 matches Siegetank averages K/R 0.93, ADR 99.0 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 99% of level 9 players. Averages 21.0 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 132 of 197 matches the rating was 1.10 or higher (67%), in 36 it was below 0.90. In 189 matches with detailed stats: 72 4Ks and 15 aces. Best month by rating: October 2026 at 1.39. Siegetank loses the most ELO on Ancient (−144 ELO, win rate 43%). Things go best in match 3 of the day (+57 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +57 ELO. Improved over the last three months: Headshots +4 pp, ELO +334. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.94, Rating at 1.31, ADR at 99.0. Last 30 days: 58 matches, win rate 57%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.