SideWave

USA
On FACEIT since 2020 153 matches tracked 53 matches in 30 days
Last updated:

How does SideWave play?

Rating 1.09 (from 136 matches) K/R 0.75 ADR 80.4 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 136 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.12+0.08 · Ø 1.04 better than 71%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 88%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 18x 4K, 3 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.23, ADR +12.4, Headshots +2 pp, Win rate +8 pp, ELO +262
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.85 (at the start 0.70). Well above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
54 matches · 59% win rate
On Ancient −23 ELO
31 matches · 52% win rate
Between 0:00 and 6:00 +90 ELO, win rate 50%
On Fridays ±0 ELO, win rate 38%

SideWave loses the most ELO on Mirage: −74 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.51 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
59% better than 76%
0.76 better than 56%
81.3 better than 49%
1.11 better than 70%
59% of 116 duels better than 86%
55% of 29 situations better than 90%
Ancient31
52% better than 45%
0.77 better than 58%
84.1 better than 60%
1.09 better than 64%
57% of 87 duels better than 78%
46% of 24 situations better than 72%
Dust 227
52% better than 47%
0.79 better than 70%
82.0 better than 53%
1.16 better than 81%
41% of 68 duels better than 6%
41% of 17 situations better than 58%
Inferno18
56% right on the average
0.66 better than 8%
72.1 better than 5%
0.97 better than 14%
44% of 36 duels better than 10%
0% of 2 situations better than 1%
Anubis15
53% right on the average
0.73 better than 41%
80.8 better than 49%
1.05 right on the average
46% of 54 duels better than 20%
57% of 7 situations better than 89%
Nuke5
60% -
0.56 -
63.0 -
0.92-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SideWave plays

Across 153 matches SideWave averages K/R 0.75 and ADR 80.4; the rating across the 136 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 54 matches. In 66 of 136 matches the rating was 1.10 or higher (49%), in 44 it was below 0.90. In 63 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: October 2026 at 1.35. SideWave loses the most ELO on Mirage (−74 ELO, win rate 59%). Things go best on Dust 2 (+60 ELO, win rate 52%). Improved over the last three months: K/R +0.15, Rating +0.23, ADR +12.4, Headshots +2 pp, Win rate +8 pp, ELO +262. Last 30 days: 53 matches, win rate 60%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.