Si_Million

Belgium
206 matches tracked 43 matches in 30 days
Last updated:

How does Si_Million play?

Rating 0.82 K/R 0.60 ADR 71.5 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 50%
Player type
Goes in first and opens the round
More first kills per match than the level 1 average. Rarely on the AWP.
EntryRifler
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 1

Compared with 530 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well above the average (8%).

Rounds with first kill 10%+2 pp · Ø 8% better than 76%
Opening duels won 42%−1 pp · Ø 43% better than 42%

Clutch

Weakness
Last one alive

10% of 1v2s won and so clearly below the average (18%).

Clutch 1v1 won 27%−8 pp · Ø 35% better than 17%
Clutch 1v2 won 10%−8 pp · Ø 18% better than 12%
Clutch kills per match 0.9−0.4 · Ø 1.3 better than 16%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (40%).

Headshot rate 32%−8 pp · Ø 40% better than 16%
AWP share of kills 1%−7 pp · Ø 8% better than 15%
K/D 0.79−0.02 · Ø 0.81 better than 48%
Pistol kills per match 1.5
Knife kills 2 in 206 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so clearly above the average (1.7).

2K rounds 11.3%−0.2 pp · Ø 11.5% better than 66%
3K rounds 2.6%0.0 pp · Ø 2.6% right on the average
MVPs per match 1.8+0.1 · Ø 1.7 better than 71%
4Ks and aces 5x 4K, 0 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (2.9).

Utility hit rate 27%−5 pp · Ø 32% better than 25%
Utility damage per round 5.9+3.0 · Ø 2.9 better than 94%
Enemies flashed per round 0.35+0.17 · Ø 0.18 better than 86%
Deaths per round 76%0 pp · Ø 76% right on the average

Progress

One value per month, dashed line is the level 1 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.59, ADR at 71.6
▼ Got worse
Rating −0.06, Headshots −4 pp, Win rate −3 pp, ELO −350

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months: 0.59 (at the start 0.61). Just below the average (0.61).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −19 ELO
39 matches · 54% win rate
On Mirage −2 ELO
42 matches · 36% win rate
On Mondays −32 ELO, win rate 25%

Si_Million loses the most ELO on Anubis: −19 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.12 · Dust 2
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
50% better than 62%
0.57 better than 36%
67.2 better than 44%
0.82 better than 48%
39% of 293 duels better than 32%
48% of 29 situations better than 84%
Mirage42
36% better than 16%
0.57 better than 37%
67.4 better than 49%
0.80 better than 43%
43% of 202 duels right on the average
46% of 24 situations better than 79%
Anubis39
54% better than 69%
0.68 better than 60%
82.5 better than 88%
0.91 better than 57%
46% of 230 duels right on the average
25% of 20 situations better than 24%
Ancient25
40% better than 18%
0.62 better than 35%
72.2 better than 43%
0.80 better than 21%
37% of 100 duels better than 16%
42% of 12 situations better than 65%
Inferno17
41% better than 27%
0.56 better than 13%
68.3 better than 23%
0.77 better than 13%
38% of 66 duels better than 12%
0% of 4 situations better than 1%
Nuke9
44% -
0.59 -
74.6 -
0.74-
34% of 53 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Si_Million plays

Across 206 matches Si_Million averages K/R 0.60, ADR 71.5 and a rating of 0.82. Biggest strength: Utility damage per round at 5.9, better than 94% of level 1 players. Most room to improve: Headshot rate at 32%, better than only 16% of level 1 players. Averages 12.9 kills per match with 32% headshots. The strongest map is Anubis with a 54% win rate in 39 matches. In 35 of 206 matches the rating was 1.10 or higher (17%), in 135 it was below 0.90. In 106 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.87. Si_Million loses the most ELO on Anubis (−19 ELO, win rate 54%). Things go best on Dust 2 (+11 ELO, win rate 50%). Match no. 2 of the day goes best: 56% win rate. Got weaker: Rating −0.06, Headshots −4 pp, Win rate −3 pp, ELO −350. Unchanged in recent months: K/R at 0.59, ADR at 71.6. Last 30 days: 43 matches, win rate 42%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.