SiTrIkS_0

Ukraine
118 matches tracked
Last updated:

How does SiTrIkS_0 play?

K/R 0.76 ADR 82.4 from 118 matches
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 11%+1 pp better than 76%
Opening duels won 54%+5 pp better than 89%

Clutch

Average
Last one alive
Clutch 1v1 won 37%0 pp level
Clutch 1v2 won 17%−5 pp better than 27%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%0 pp level
AWP share of kills 11%0 pp level
K/D 1.00+0.04 better than 75%
Pistol kills per match 2.1
Knife kills 2 in 118 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.7 pp better than 97%
Rounds with 3K 4.6%+0.9 pp better than 92%
MVPs per match 2.10.0 level
4Ks and aces 12x 4K, 3 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 31%
Utility damage per round 3.1−0.7 better than 35%
Enemies flashed per round 0.31+0.07 better than 68%
Rounds with a death 76%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.17, ADR +17.2, Headshots +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −15 pp, ELO −159

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.81 (at the start 0.64).

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
29 matches · 52% wins
In match 3 of the day ±0 ELO
20 matches · 30% wins
On Thursdays −20 ELO, win rate 38%

SiTrIkS_0 loses the most ELO on Dust 2: −25 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 67%
0.77 better than 86%
84.0 better than 85%
-
54% of 143 duels better than 80%
25% of 16 situations better than 19%
Dust 229
52% better than 57%
0.81 better than 94%
88.2 better than 94%
-
52% of 150 duels better than 67%
50% of 22 situations better than 83%
Anubis19
47% better than 43%
0.69 better than 46%
77.0 better than 46%
-
44% of 94 duels better than 26%
10% of 10 situations better than 3%
Inferno11
36% -
0.66 -
72.1 -
-
50% of 38 duels -
25% of 4 situations -
Nuke9
67% -
0.96 -
94.3 -
-
61% of 41 duels -
50% of 6 situations -
Cache7
43% -
0.72 -
76.6 -
-
38% of 29 duels -
-
Ancient5
0% -
0.51 -
66.1 -
-
42% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SiTrIkS_0 plays

Biggest strength: Rounds with 3K at 4.6%. That is better than 92% of players on level 4. Most room to improve: Rounds with a death at 76%. That is better than only 21% of players on level 4. On average 16.3 kills per match, 43% of them headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 72 matches with detailed stats: 12 4Ks and 3 aces. SiTrIkS_0 loses the most ELO on Dust 2 (−25 ELO, win rate 52%). Things go best from match 5 of the day (+11 ELO, win rate 59%). Improved over the last three months: K/R +0.17, ADR +17.2, Headshots +7 pp. Got weaker: Win rate −15 pp, ELO −159.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.