Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 4 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.81 (at the start 0.64).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 87.6. Last 3 months: 87.6 (at the start 70.4).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 45% (at the start 38%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 45% (at the start 60%).
Best month: July 2026 with 1,092. Last 3 months: 933 (at the start 1,092).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 34%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
SiTrIkS_0 loses the most ELO on Dust 2: −25 ELO, 52% wins
Records and milestones
from recorded matches- Most kills in a match: 46 · Dust 2
- Longest win streak: 9 wins in a row · Nuke
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How SiTrIkS_0 plays
Biggest strength: Rounds with 3K at 4.6%. That is better than 92% of players on level 4. Most room to improve: Rounds with a death at 76%. That is better than only 21% of players on level 4. On average 16.3 kills per match, 43% of them headshots. The strongest map is Mirage with a 53% win rate in 36 matches. In 72 matches with detailed stats: 12 4Ks and 3 aces. SiTrIkS_0 loses the most ELO on Dust 2 (−25 ELO, win rate 52%). Things go best from match 5 of the day (+11 ELO, win rate 59%). Improved over the last three months: K/R +0.17, ADR +17.2, Headshots +7 pp. Got weaker: Win rate −15 pp, ELO −159.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.