SiRBiL

Japan
On FACEIT since 2024 271 matches tracked 110 matches in 30 days
Last updated:

How does SiRBiL play?

Rating 1.08 K/R 0.74 ADR 78.2 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 49%−1 pp · Ø 50% better than 42%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.15+0.11 · Ø 1.04 better than 80%
Pistol kills per match 3.2
Knife kills 10 in 271 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 31x 4K, 5 aces in 230 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 70%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 94%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.08, ADR at 77.7, ELO at 2,471
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −136 ELO
29 matches · 41% win rate
In match 4 of the day −74 ELO
32 matches · 34% win rate
On Sundays −100 ELO, win rate 39%

SiRBiL loses the most ELO on Inferno: −136 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 41 · Mirage
  4. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
46% better than 28%
0.75 right on the average
78.9 better than 37%
1.10 better than 68%
65% of 220 duels better than 98%
28% of 81 situations better than 21%
Dust 266
47% better than 30%
0.77 better than 62%
81.3 better than 50%
1.12 better than 73%
63% of 248 duels better than 96%
41% of 66 situations better than 58%
Nuke34
59% better than 60%
0.78 better than 59%
81.6 better than 47%
1.14 better than 75%
57% of 82 duels better than 73%
46% of 26 situations better than 72%
Ancient32
69% better than 93%
0.72 better than 34%
78.2 better than 30%
1.05 better than 53%
51% of 92 duels better than 46%
46% of 28 situations better than 73%
Inferno29
41% better than 12%
0.66 better than 10%
71.3 better than 5%
0.99 better than 27%
36% of 33 duels better than 1%
45% of 22 situations better than 67%
Anubis16
44% better than 21%
0.72 better than 38%
73.4 better than 13%
1.06 better than 56%
52% of 52 duels right on the average
42% of 19 situations better than 59%
Cache13
23% -
0.63 -
71.1 -
0.90-
54% of 35 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SiRBiL plays

Across 271 matches SiRBiL averages K/R 0.74, ADR 78.2 and a rating of 1.08. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Ancient with a 69% win rate in 32 matches. In 119 of 271 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 230 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.19. SiRBiL loses the most ELO on Inferno (−136 ELO, win rate 41%). Things go best on Dust 2 (+70 ELO, win rate 47%). Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.08, ADR at 77.7, ELO at 2,471. Last 30 days: 110 matches, win rate 43%, net ELO −188.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.