SiNKING

IQ
300 matches tracked 99 matches in 30 days
ELO ▲ 60
3,350
30-day peak: 3,485
Rank EU ▼ 684 places
#1,827 #1 in IQ
30 days · before #1,143 · best #1,143
Last updated:

How does SiNKING play?

Rating 0.90 (from 243 matches) K/R 0.64 ADR 71.3 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 243 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 6%−5 pp better than 35%
K/D 0.89−0.15 better than 6%
Pistol kills per match 2.3
Knife kills 4 in 300 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.7 pp better than 3%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 31x 4K, 4 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.28−0.02 better than 46%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, ELO +130
= Stayed the same
K/R at 0.64, ADR at 70.6
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67).

Patterns

From the last 300 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −86 ELO
52 matches · 44% wins
On Ancient −7 ELO
45 matches · 51% wins
On Mondays ±0 ELO, win rate 41%

SiNKING loses the most ELO in match 3 of the day: −86 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
58% better than 70%
0.66 better than 14%
71.9 better than 9%
0.95 better than 20%
47% of 376 duels better than 26%
48% of 65 situations better than 78%
Anubis59
59% better than 71%
0.65 better than 10%
72.9 better than 10%
0.92 better than 13%
48% of 266 duels better than 28%
52% of 27 situations better than 84%
Mirage57
46% better than 26%
0.57 better than 1%
64.9 better than 1%
0.82 better than 2%
43% of 217 duels better than 10%
36% of 22 situations better than 43%
Ancient45
51% better than 43%
0.67 better than 14%
74.2 better than 13%
0.86 better than 4%
48% of 259 duels better than 29%
41% of 17 situations better than 57%
Nuke29
66% better than 79%
0.67 better than 18%
74.8 better than 21%
0.93 better than 20%
53% of 127 duels better than 57%
57% of 14 situations better than 86%
Inferno16
69% better than 90%
0.63 better than 5%
70.8 better than 5%
0.90-
41% of 75 duels better than 7%
71% of 7 situations better than 95%
Cache4
50% -
0.68 -
68.6 -
0.95-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SiNKING plays

Across 300 matches SiNKING averages K/R 0.64 and ADR 71.3; the rating across the 243 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 46%. That is better than 86% of players on level 10. Most room to improve: Damage per round (ADR) at 71.3. That is better than only 4% of players on level 10. On average 14.1 kills per match, 45% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 53 of 243 matches the rating was 1.10 or higher (22%), in 121 it was below 0.90. In 243 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 0.92. SiNKING loses the most ELO in match 3 of the day (−86 ELO, win rate 44%). Things go best on Dust 2 (+236 ELO, win rate 58%). Improved over the last three months: Headshots +6 pp, ELO +130. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.64, ADR at 70.6. Last 30 days: 99 matches, win rate 52%, ELO balance +137.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.