Shyft

USA
175 matches tracked
Last updated:

How does Shyft play?

Rating 0.64 (from 2 matches) K/R 0.72 ADR 77.4 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.64
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 3%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 43%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.3+0.6 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−3 pp better than 30%
AWP share of kills 4%−6 pp better than 25%
K/D 1.02+0.03 better than 59%
Pistol kills per match 2.5
Knife kills 6 in 175 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.4 pp better than 57%
Rounds with 3K 3.7%−0.2 pp better than 40%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 12x 4K, 1 ace in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 85%
Utility damage per round 5.1+0.9 better than 73%
Enemies flashed per round 0.72+0.44 better than 99%
Rounds with a death 70%−3.0 pp better than 80%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 76.5, Headshots at 44%
▼ Got worse
Win rate −15 pp, ELO −105

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 175 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −27 ELO
26 matches · 38% wins
In match 2 of the day ±0 ELO
34 matches · 44% wins

Shyft loses the most ELO on Anubis: −27 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.67 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 75%
0.64 better than 11%
73.0 better than 16%
-
52% of 146 duels better than 59%
39% of 23 situations better than 54%
Dust 242
55% better than 67%
0.73 level
79.5 better than 49%
0.67–
44% of 119 duels better than 17%
44% of 25 situations better than 69%
Anubis26
38% better than 10%
0.68 better than 25%
74.4 better than 19%
-
53% of 74 duels better than 62%
55% of 20 situations better than 84%
Ancient22
50% level
0.85 better than 93%
83.8 better than 71%
-
58% of 66 duels better than 84%
34% of 29 situations better than 40%
Inferno17
18% better than 1%
0.73 better than 56%
77.4 better than 41%
0.61–
58% of 31 duels better than 83%
45% of 11 situations better than 73%
Cache16
50% –
0.71 –
78.6 –
-
57% of 42 duels –
46% of 13 situations –
Nuke7
57% –
0.73 –
80.7 –
-
56% of 18 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Shyft plays

Across 175 matches Shyft averages K/R 0.72 and ADR 77.4; the rating across the 2 rated matches is 0.64. Biggest strength: Utility with impact at 41%. That is better than 85% of players on level 8. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 8. On average 15.4 kills per match, 44% of them headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 128 matches with detailed stats: 12 4Ks and 1 aces. Shyft loses the most ELO on Anubis (−27 ELO, win rate 38%). Things go best on Dust 2 (+58 ELO, win rate 55%). Got weaker: Win rate −15 pp, ELO −105. Unchanged in recent months: K/R at 0.71, ADR at 76.5, Headshots at 44%. Last 30 days: 4 matches, win rate 75%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.