Shuri4

Russia
On FACEIT since 2017 170 matches tracked 21 matches in 30 days
ELO ▼ 29
2,873
30-day peak: 2,931
Rank EU
#14,471
Russia #3,768 in Russia
Last updated:

How does Shuri4 play?

Rating 1.01 K/R 0.71 ADR 79.2 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (52%).

Headshot rate 33%−19 pp · Ø 52% better than 1%
AWP share of kills 34%+22 pp · Ø 12% better than 97%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 36%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 22x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +3 pp, ELO +251
= Stayed the same
ADR at 80.9
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
22 matches · 50% win rate
In match 2 of the day +30 ELO
37 matches · 41% win rate
On Sundays +60 ELO, win rate 44%

Shuri4 loses the most ELO on Anubis: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
59% better than 74%
0.71 better than 28%
79.3 better than 37%
1.01 better than 35%
52% of 324 duels right on the average
37% of 30 situations better than 44%
Dust 252
60% better than 74%
0.78 better than 63%
86.1 better than 71%
1.12 better than 68%
56% of 270 duels better than 71%
44% of 43 situations better than 66%
Anubis22
50% better than 36%
0.61 better than 3%
69.7 better than 4%
0.87 better than 4%
41% of 107 duels better than 5%
40% of 10 situations better than 54%
Ancient13
54% -
0.67 -
73.8 -
0.95-
43% of 63 duels -
40% of 10 situations -
Inferno11
36% -
0.71 -
78.9 -
0.99-
53% of 43 duels -
40% of 10 situations -
Cache6
33% -
0.63 -
73.4 -
0.91-
40% of 40 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shuri4 plays

Across 170 matches Shuri4 averages K/R 0.71, ADR 79.2 and a rating of 1.01. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 33% headshots. The strongest map is Dust 2 with a 60% win rate in 52 matches. In 63 of 170 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 122 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. Shuri4 loses the most ELO on Anubis (−30 ELO, win rate 50%). Things go best on Dust 2 (+121 ELO, win rate 60%). From match no. 5 of the day on, things go best: 72% win rate, +31 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +3 pp, ELO +251. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 80.9. Last 30 days: 21 matches, win rate 52%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.