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Shuddup_

Antigua & Barbuda
On FACEIT since 2018 184 matches tracked 74 matches in 30 days
Last updated:
Next update possible in 1h 29m

How does Shuddup_ play?

Rating 1.06 K/R 0.76 ADR 80.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 184 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.06+0.04 · Ø 1.02 better than 67%
Pistol kills per match 3.0
Zeus kills2 in 184 matches
Knife kills 3 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.3%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 38x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.22, Rating −0.34, ADR −17.9, Win rate −8 pp

Sep to Nov 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.92
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.97. Last 3 months: 0.72 (at the start 0.94). Just below the average (0.73).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
42 matches · 50% win rate
From match 5 of the day −27 ELO
39 matches · 38% win rate
Between 0:00 and 6:00 −31 ELO, win rate 37%
On Thursdays −96 ELO, win rate 41%

Shuddup_ loses the most ELO on Ancient: −78 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.63 · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% better than 55%
0.77 better than 66%
79.4 better than 44%
1.06 better than 64%
57% of 219 duels better than 83%
39% of 28 situations better than 54%
Ancient42
50% right on the average
0.77 better than 65%
84.3 better than 68%
1.10 better than 76%
50% of 192 duels better than 45%
39% of 36 situations better than 51%
Dust 237
62% better than 84%
0.76 better than 65%
80.2 better than 49%
1.10 better than 75%
55% of 156 duels better than 75%
41% of 32 situations better than 61%
Inferno32
53% better than 58%
0.74 better than 53%
80.3 better than 43%
1.05 better than 52%
51% of 170 duels better than 45%
44% of 27 situations better than 71%
Anubis11
27% -
0.75 -
78.0 -
0.95-
47% of 49 duels -
0% of 7 situations -
Nuke5
20% -
0.63 -
71.2 -
0.79-
43% of 14 duels -
0% of 4 situations -
Cache3
0% -
0.67 -
77.0 -
0.81-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shuddup_ plays

Across 184 matches Shuddup_ averages K/R 0.76, ADR 80.5 and a rating of 1.06. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Averages 16.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 62% win rate in 37 matches. In 69 of 184 matches the rating was 1.10 or higher (38%), in 77 it was below 0.90. In 163 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: July 2026 at 1.42. Shuddup_ loses the most ELO on Ancient (−78 ELO, win rate 50%). Things go best on Dust 2 (+23 ELO, win rate 62%). Match no. 3 of the day goes best: 60% win rate, −71 ELO. Got weaker: K/R −0.22, Rating −0.34, ADR −17.9, Win rate −8 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 74 matches, win rate 53%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.