Shu-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).
Compared with 2,069 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.95 (at the start 0.98). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 81.9. Last 3 months: 78.0 (at the start 81.3). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 39% (at the start 42%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 53% (at the start 57%). Clearly above the average (50%).
Best month: November 2026 with 2,062. Last 3 months: 2,023 (at the start 1,747).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: November 2026 with 55%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Shu- loses the most ELO on Dust 2: −34 ELO, 53% win rate
Records and milestones
from recorded matches- Reached level 10 · Nuke
- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.88 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shu- plays
Across 204 matches Shu- averages K/R 0.72, ADR 79.4 and a rating of 0.97. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 40% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 65 of 204 matches the rating was 1.10 or higher (32%), in 89 it was below 0.90. In 182 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. Shu- loses the most ELO on Dust 2 (−34 ELO, win rate 53%). Things go best on Anubis (+28 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +26 ELO. Improved over the last three months: ELO +276. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.95, ADR at 78.0. Last 30 days: 73 matches, win rate 51%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.