ShpulRa

Russia
On FACEIT since 2026 151 matches tracked 130 matches in 30 days
ELO ▲ 32
2,528
30-day peak: 2,560
Rank EU
#50,286
Russia #14,384 in Russia
Last updated:

How does ShpulRa play?

Rating 1.53 K/R 1.07 ADR 112.3 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.53
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 151 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 48% good 1.10 to 1.29 11% normal 0.90 to 1.09 8% weak 0.75 to 0.89 6% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.64 K/D and so well above the average (1.05).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.64+0.59 · Ø 1.05 better than 99%
Pistol kills per match 3.4
Knife kills 2 in 151 matches

Impact

Strength
Damage and big rounds

3.8 MVPs per match and so well above the average (2.4).

2K rounds 20.5%+6.9 pp · Ø 13.6% better than 99%
3K rounds 7.6%+3.4 pp · Ø 4.2% better than 99%
MVPs per match 3.8+1.4 · Ø 2.4 better than 99%
4Ks and aces 63x 4K, 7 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 60%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Win rate +12 pp, ELO +242
= Stayed the same
ADR at 112.0
▼ Got worse
K/R −0.05, Rating −0.10

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

1.04
JunJulAugSepOctNov

Best month: July 2026 with 1.11. Last 3 months: 1.06 (at the start 1.11). Well above the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
20 matches · 55% win rate
In match 2 of the day ±0 ELO
27 matches · 48% win rate
On Sundays ±0 ELO, win rate 45%

ShpulRa loses the most ELO on Dust 2: −6 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.95 · Mirage

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
51% better than 44%
1.07 better than 99%
111.8 better than 99%
1.53 better than 99%
60% of 328 duels better than 90%
52% of 58 situations better than 86%
Anubis34
53% right on the average
1.08 better than 99%
114.5 better than 99%
1.52 better than 99%
68% of 127 duels better than 99%
41% of 22 situations better than 57%
Dust 220
55% better than 59%
0.98 better than 99%
105.5 better than 99%
1.40 better than 99%
65% of 96 duels better than 97%
40% of 15 situations better than 57%
Ancient14
71% -
1.15 -
118.3 -
1.65-
67% of 51 duels -
38% of 16 situations -
Inferno4
50% -
1.21 -
125.7 -
1.85-
74% of 19 duels -
75% of 4 situations -
Nuke3
67% -
1.02 -
100.3 -
1.43-
65% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ShpulRa plays

Across 151 matches ShpulRa averages K/R 1.07, ADR 112.3 and a rating of 1.53. Biggest strength: Rating at 1.53, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 23.4 kills per match with 46% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 127 of 151 matches the rating was 1.10 or higher (84%), in 12 it was below 0.90. In 130 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: July 2026 at 1.61. ShpulRa loses the most ELO on Dust 2 (−6 ELO, win rate 55%). Things go best in match 3 of the day (+19 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +19 ELO. Improved over the last three months: Headshots +6 pp, Win rate +12 pp, ELO +242. Got weaker: K/R −0.05, Rating −0.10. Unchanged in recent months: ADR at 112.0. Last 30 days: 130 matches, win rate 55%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.