Shoyoo10

Russia
On FACEIT since 2026 122 matches tracked 122 matches in 30 days
ELO ▲ 84
2,426
30-day peak: 2,529
Rank EU
#71,121
Russia #20,113 in Russia
Last updated:

How does Shoyoo10 play?

Rating 1.43 K/R 1.03 ADR 105.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.43
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 93%
Rating distribution from 122 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 43% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 3% very weak below 0.75 4%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.47 K/D and so well above the average (1.04).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 26%+14 pp · Ø 12% better than 94%
K/D 1.47+0.43 · Ø 1.04 better than 99%
Pistol kills per match 3.8
Knife kills 5 in 122 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.4).

2K rounds 19.3%+5.8 pp · Ø 13.5% better than 99%
3K rounds 7.6%+3.4 pp · Ø 4.2% better than 99%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 53x 4K, 7 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 68%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Shoyoo10 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches, all from the last 3 months.

Kills per round (K/R)

1.03
OctNov

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
54 matches · 57% win rate
On Dust 2 −28 ELO
22 matches · 64% win rate
Between 12:00 and 18:00 +21 ELO, win rate 54%

Shoyoo10 loses the most ELO on Mirage: −71 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.70 · Ancient
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 68%
1.01 better than 99%
102.6 better than 99%
1.41 better than 99%
61% of 291 duels better than 92%
46% of 35 situations better than 73%
Anubis22
77% better than 98%
0.97 better than 99%
103.8 better than 99%
1.37 better than 99%
66% of 117 duels better than 99%
38% of 8 situations right on the average
Dust 222
64% better than 88%
1.03 better than 99%
104.7 better than 99%
1.43 better than 99%
55% of 118 duels better than 69%
55% of 11 situations better than 88%
Ancient13
77% -
1.05 -
106.0 -
1.48-
69% of 62 duels -
64% of 11 situations -
Nuke6
17% -
1.10 -
117.1 -
1.42-
70% of 46 duels -
25% of 4 situations -
Inferno3
67% -
1.28 -
131.3 -
1.73-
93% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shoyoo10 plays

Across 122 matches Shoyoo10 averages K/R 1.03, ADR 105.3 and a rating of 1.43. Biggest strength: Rating at 1.43, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 22.5 kills per match with 47% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 95 of 122 matches the rating was 1.10 or higher (78%), in 9 it was below 0.90. In 122 matches with detailed stats: 53 4Ks and 7 aces. Shoyoo10 loses the most ELO on Mirage (−71 ELO, win rate 57%). Last 30 days: 122 matches, win rate 62%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.