Shottaz1v5

Serbia
On FACEIT since 2025 143 matches tracked 39 matches in 30 days
Last updated:

How does Shottaz1v5 play?

Rating 1.03 K/R 0.75 ADR 80.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 53%+4 pp · Ø 49% better than 83%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 46%+2 pp · Ø 44% better than 63%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.03+0.06 · Ø 0.97 better than 79%
Pistol kills per match 2.6
Knife kills 5 in 143 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.7%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 74%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 78%
MVPs per match 2.3+0.1 · Ø 2.2 better than 76%
4Ks and aces 16x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (3.9).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.9 · Ø 3.9 better than 73%
Enemies flashed per round 0.29+0.05 · Ø 0.24 better than 62%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 79.9, ELO at 1,251
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Slightly above the average (0.71).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
28 matches · 50% win rate
In match 3 of the day −28 ELO
20 matches · 35% win rate
Between 0:00 and 6:00 +68 ELO, win rate 44%
On Saturdays −8 ELO, win rate 38%

Shottaz1v5 loses the most ELO on Dust 2: −48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 28%
0.73 better than 62%
79.9 better than 61%
1.00 better than 59%
49% of 203 duels right on the average
43% of 23 situations better than 64%
Dust 228
50% right on the average
0.75 better than 74%
81.6 better than 70%
1.00 better than 62%
50% of 115 duels better than 55%
44% of 25 situations better than 70%
Inferno24
58% better than 70%
0.82 better than 95%
85.4 better than 82%
1.12 better than 90%
55% of 110 duels better than 77%
50% of 14 situations better than 77%
Ancient23
57% better than 75%
0.73 better than 63%
82.1 better than 66%
1.01 better than 66%
54% of 103 duels better than 79%
46% of 13 situations better than 73%
Anubis8
38% -
0.67 -
73.8 -
0.93-
49% of 39 duels -
57% of 7 situations -
Nuke8
50% -
0.72 -
72.2 -
1.08-
46% of 39 duels -
40% of 5 situations -
Cache6
50% -
0.78 -
86.1 -
1.10-
61% of 31 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shottaz1v5 plays

Across 143 matches Shottaz1v5 averages K/R 0.75, ADR 80.9 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 5 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 56 of 143 matches the rating was 1.10 or higher (39%), in 51 it was below 0.90. In 83 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. Shottaz1v5 loses the most ELO on Dust 2 (−48 ELO, win rate 50%). Things go best on Mirage (+65 ELO, win rate 43%). Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 79.9, ELO at 1,251. Last 30 days: 39 matches, win rate 51%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.