Shots-
Name history of Shots-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (51%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so well below the average (13.4%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.64. Last 3 months unchanged at 0.63. Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.92. Last 3 months: 0.90 (at the start 0.87). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 75.1. Last 3 months: 72.3 (at the start 74.5). Clearly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 45% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 53% (at the start 32%). Just above the average (52%).
Best month: September 2026 with 2,102. Last 3 months: 1,902 (at the start 1,638).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 288 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Shots- loses the most ELO from match 5 of the day: −164 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Ancient
- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 32 · Inferno
Maps in detail
from the last 288 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shots- plays
Across 288 matches Shots- averages K/R 0.63, ADR 72.6 and a rating of 0.90. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 14.0 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 71 of 288 matches the rating was 1.10 or higher (25%), in 156 it was below 0.90. In 246 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: August 2026 at 0.92. Shots- loses the most ELO from match 5 of the day (−164 ELO, win rate 45%). Things go best on Anubis (+87 ELO, win rate 63%). Match no. 3 of the day goes best: 61% win rate, −31 ELO. Improved over the last three months: Win rate +21 pp, ELO +264. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.90, ADR at 72.3. Last 30 days: 61 matches, win rate 46%, net ELO −231.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.