Shot_
How does Shot_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).
Compared with 2,699 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just above the average (52%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (52%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so just below the average (13.5%).
Utility and deaths
Strength5.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.71). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11. Last 3 months: 1.09 (at the start 1.04). Clearly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 87.2. Last 3 months: 84.9 (at the start 78.3). Slightly above the average (81.2).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 41% (at the start 40%). Well below the average (52%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 44% (at the start 54%). Well below the average (51%).
Best month: August 2026 with 2,781. Last 3 months: 2,676 (at the start 2,751).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 39%.
Patterns
From the last 232 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Shot_ loses the most ELO on Anubis: −79 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.17 · Dust 2
- Recorded match no. 100 · Nuke
Maps in detail
from the last 232 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shot_ plays
Across 232 matches Shot_ averages K/R 0.74 and ADR 80.6; the rating across the 200 rated matches is 1.05. Biggest strength: Utility damage per round at 5.5, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 40% headshots. The strongest map is Dust 2 with a 67% win rate in 39 matches. In 107 of 232 matches the rating was 1.10 or higher (46%), in 80 it was below 0.90. In 134 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Shot_ loses the most ELO on Anubis (−79 ELO, win rate 43%). Things go best on Dust 2 (+128 ELO, win rate 67%). Match no. 3 of the day goes best: 56% win rate, −33 ELO. Improved over the last three months: K/R +0.08, Rating +0.05, ADR +6.6. Got weaker: Win rate −10 pp, ELO −75. Unchanged in recent months: Headshots at 41%. Last 30 days: 32 matches, win rate 53%, net ELO +84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.