Shoryq

Belarus
On FACEIT since 2018 57 matches tracked 24 matches in 30 days
ELO ▲ 16
2,206
30-day peak: 2,247
Rank EU
#138,492
Belarus #3,322 in Belarus
Last updated:

How does Shoryq play?

Rating 1.13 K/R 0.79 ADR 88.5 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 57 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 7% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 14x 4K, 3 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +160
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 87.8
▼ Got worse
Win rate −10 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Inferno
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
55% better than 65%
0.83 better than 85%
94.4 better than 93%
1.20 better than 89%
58% of 138 duels better than 84%
44% of 16 situations better than 69%
Anubis9
44% -
0.85 -
92.0 -
1.22-
51% of 47 duels -
80% of 10 situations -
Cache7
57% -
0.79 -
82.5 -
1.13-
43% of 30 duels -
29% of 7 situations -
Mirage7
71% -
0.71 -
80.4 -
1.04-
52% of 29 duels -
33% of 3 situations -
Ancient6
33% -
0.76 -
87.3 -
1.03-
40% of 30 duels -
20% of 5 situations -
Nuke6
17% -
0.61 -
74.1 -
0.77-
48% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shoryq plays

Across 57 matches Shoryq averages K/R 0.79, ADR 88.5 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 42% headshots. In 30 of 57 matches the rating was 1.10 or higher (53%), in 13 it was below 0.90. In 36 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. Things go best on Dust 2 (+25 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp, ELO +160. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 87.8. Last 30 days: 24 matches, win rate 54%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.