Shmite

Ukraine
On FACEIT since 2018 218 matches tracked 91 matches in 30 days
ELO ▲ 213
2,706
30-day peak: 2,706
Rank NA ▲ 430 places
#796
Ukraine #25 in Ukraine
30 days · prev. #1,226 · best #785
Last updated:

How does Shmite play?

Rating 1.12 (from 168 matches) K/R 0.78 ADR 86.7 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 168 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 29%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 2.4
Knife kills 1 in 218 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.5%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 78%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 3 aces in 168 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 44%+9 pp · Ø 35% better than 97%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 97%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 33%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.8, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −189

Sep to Nov 2026 compared with Apr 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
45 matches · 44% win rate
On Ancient −13 ELO
58 matches · 53% win rate
On Saturdays +1 ELO, win rate 41%

Shmite loses the most ELO on Dust 2: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 2.58 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
53% right on the average
0.81 better than 76%
94.0 better than 93%
1.17 better than 86%
58% of 198 duels better than 83%
36% of 39 situations better than 48%
Dust 245
44% better than 21%
0.76 better than 55%
84.5 better than 65%
1.06 better than 52%
54% of 127 duels better than 62%
38% of 32 situations right on the average
Anubis39
59% better than 67%
0.74 better than 46%
83.0 better than 58%
1.08 better than 61%
50% of 103 duels better than 40%
27% of 30 situations better than 23%
Mirage29
52% better than 46%
0.75 right on the average
79.6 better than 40%
1.10 better than 69%
47% of 53 duels better than 23%
36% of 11 situations better than 46%
Cache18
39% -
0.76 -
84.6 -
1.08-
56% of 75 duels -
40% of 20 situations -
Inferno14
50% -
0.88 -
94.1 -
1.32-
63% of 51 duels -
33% of 15 situations -
Nuke13
62% -
0.77 -
82.7 -
1.11-
49% of 41 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shmite plays

Across 218 matches Shmite averages K/R 0.78 and ADR 86.7; the rating across the 168 rated matches is 1.12. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 47% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 81 of 168 matches the rating was 1.10 or higher (48%), in 43 it was below 0.90. In 168 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: November 2026 at 1.16. Shmite loses the most ELO on Dust 2 (−31 ELO, win rate 44%). Things go best on Anubis (+60 ELO, win rate 59%). Match no. 4 of the day goes best: 57% win rate, −62 ELO. Improved over the last three months: K/R +0.05, ADR +5.8, Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −189. Last 30 days: 91 matches, win rate 54%, net ELO +219.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.