Shisuidon

Albania
On FACEIT since 2026 102 matches tracked 102 matches in 30 days
Last updated:

How does Shisuidon play?

Rating 1.18 K/R 0.84 ADR 89.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 26x 4K, 7 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Shisuidon is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.83
OctNov

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
29 matches · 66% win rate

Shisuidon loses the most ELO on Mirage: −11 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Ancient
  3. Most kills in a match: 39 · Cache
  4. Highest rating in a match: 2.97 · Anubis
  5. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 91%
0.88 better than 93%
92.7 better than 92%
1.23 better than 93%
59% of 144 duels better than 87%
41% of 29 situations better than 59%
Dust 222
55% better than 63%
0.79 better than 75%
85.4 better than 73%
1.10 better than 72%
49% of 106 duels better than 40%
35% of 20 situations better than 41%
Anubis17
59% better than 75%
0.91 better than 97%
90.4 better than 89%
1.29 better than 97%
64% of 74 duels better than 96%
36% of 14 situations better than 46%
Inferno15
80% better than 99%
0.85 better than 91%
94.3 better than 93%
1.22 better than 92%
59% of 88 duels better than 84%
27% of 11 situations better than 21%
Ancient11
36% -
0.79 -
85.2 -
1.03-
46% of 83 duels -
20% of 5 situations -
Cache4
50% -
0.85 -
96.7 -
1.10-
57% of 42 duels -
100% of 1 situations -
Nuke4
25% -
0.75 -
77.5 -
1.04-
40% of 10 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shisuidon plays

Across 102 matches Shisuidon averages K/R 0.84, ADR 89.9 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Inferno with a 80% win rate in 15 matches. In 59 of 102 matches the rating was 1.10 or higher (58%), in 23 it was below 0.90. In 102 matches with detailed stats: 26 4Ks and 7 aces. Shisuidon loses the most ELO on Mirage (−11 ELO, win rate 66%). Last 30 days: 102 matches, win rate 59%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.