Shine--

Russia
On FACEIT since 2025 177 matches tracked 69 matches in 30 days
ELO ▲ 151
2,220
30-day peak: 2,220
Rank EU
#135,579
Russia #38,380 in Russia
Last updated:

How does Shine-- play?

Rating 1.12 (from 127 matches) K/R 0.79 ADR 85.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 127 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 41%+29 pp · Ø 12% better than 99%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.4
Zeus kills2 in 177 matches
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 4 aces in 127 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 21%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +5.0, ELO +180
= Stayed the same
Headshots at 41%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.82
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
60 matches · 40% win rate
On Anubis −36 ELO
21 matches · 57% win rate
Between 12:00 and 18:00 −61 ELO, win rate 30%
On Sundays −61 ELO, win rate 36%

Shine-- loses the most ELO in match 1 of the day: −75 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.23 · Dust 2
  4. Most kills in a match: 52 · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
54% better than 62%
0.81 better than 79%
90.9 better than 89%
1.20 better than 90%
64% of 254 duels better than 96%
29% of 31 situations better than 25%
Nuke25
40% better than 16%
0.80 better than 68%
82.1 better than 52%
1.03 better than 41%
57% of 98 duels better than 75%
19% of 16 situations better than 11%
Anubis21
57% better than 66%
0.82 better than 82%
86.6 better than 76%
1.12-
57% of 67 duels better than 81%
10% of 10 situations better than 3%
Ancient20
55% better than 66%
0.83 better than 86%
88.9 better than 84%
1.11 better than 77%
54% of 78 duels better than 69%
44% of 9 situations better than 70%
Mirage20
25% better than 1%
0.71 better than 36%
75.6 better than 25%
1.00-
68% of 72 duels better than 99%
25% of 8 situations better than 15%
Cache16
63% better than 70%
0.77 better than 66%
78.1 better than 40%
1.09-
61% of 59 duels better than 93%
71% of 7 situations better than 97%
Inferno13
31% -
0.78 -
81.2 -
1.14-
67% of 36 duels -
29% of 7 situations -
Overpass5
40% -
0.68 -
82.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Shine-- plays

Across 177 matches Shine-- averages K/R 0.79 and ADR 85.0; the rating across the 127 rated matches is 1.12. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 41% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 127 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: November 2026 at 1.18. Shine-- loses the most ELO in match 1 of the day (−75 ELO, win rate 40%). Things go best in match 2 of the day (−12 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −12 ELO. Improved over the last three months: K/R +0.10, ADR +5.0, ELO +180. Unchanged in recent months: Headshots at 41%, Win rate at 50%. Last 30 days: 69 matches, win rate 52%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.