Shine--
Name history of Shine--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Shine-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Strength61% of opening duels won and so well above the average (51%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).
Utility and deaths
Weakness0.13 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.70). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18.
Damage per round (ADR)
Best month: August 2026 with 95.4. Last 3 months: 86.2 (at the start 81.2). Clearly above the average (80.8).
Share of headshot kills
Best month: February 2026 with 47%. Last 3 months unchanged at 41%. Well below the average (49%).
Matches won (win rate)
Best month: April 2026 with 64%. Last 3 months: 50% (at the start 52%). Right on the average (50%).
Best month: September 2026 with 2,329. Last 3 months: 2,220 (at the start 2,040).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: November 2026 with 39%.
Patterns
From the last 177 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Shine-- loses the most ELO in match 1 of the day: −75 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Recorded match no. 100 · Inferno
- Highest rating in a match: 2.23 · Dust 2
- Most kills in a match: 52 · Anubis
Maps in detail
from the last 177 matchesCompared with players on the same level who have at least 15 matches on the map.
How Shine-- plays
Across 177 matches Shine-- averages K/R 0.79 and ADR 85.0; the rating across the 127 rated matches is 1.12. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 41% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 127 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: November 2026 at 1.18. Shine-- loses the most ELO in match 1 of the day (−75 ELO, win rate 40%). Things go best in match 2 of the day (−12 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −12 ELO. Improved over the last three months: K/R +0.10, ADR +5.0, ELO +180. Unchanged in recent months: Headshots at 41%, Win rate at 50%. Last 30 days: 69 matches, win rate 52%, net ELO −73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.