Shelby66

Micronesia
On FACEIT since 2022 148 matches tracked 107 matches in 30 days
ELO ▲ 29
2,483
30-day peak: 2,666
Rank EU
#58,477
Micronesia #39 in Micronesia
Last updated:

How does Shelby66 play?

Rating 0.98 K/R 0.70 ADR 75.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 0.99−0.05 · Ø 1.04 better than 31%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 4 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 58%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Shelby66 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Best month: September 2026 with 0.76.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
38 matches · 53% win rate
On Mirage −25 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 +15 ELO, win rate 52%

Shelby66 loses the most ELO on Anubis: −31 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.13 · Ancient
  4. Longest win streak: 12 wins in a row · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
61% better than 78%
0.75 right on the average
82.3 better than 54%
1.03 right on the average
57% of 181 duels better than 77%
29% of 24 situations better than 26%
Anubis38
53% right on the average
0.69 better than 23%
71.7 better than 7%
0.99 better than 33%
59% of 189 duels better than 87%
35% of 17 situations better than 44%
Dust 234
71% better than 96%
0.71 better than 35%
75.4 better than 22%
1.00 better than 38%
55% of 152 duels better than 70%
27% of 11 situations better than 22%
Mirage26
46% better than 26%
0.68 better than 19%
73.7 better than 14%
0.93 better than 15%
53% of 118 duels better than 59%
39% of 18 situations better than 54%
Cache7
57% -
0.61 -
69.4 -
0.82-
46% of 37 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shelby66 plays

Across 148 matches Shelby66 averages K/R 0.70, ADR 75.7 and a rating of 0.98. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 71% win rate in 34 matches. In 46 of 148 matches the rating was 1.10 or higher (31%), in 64 it was below 0.90. In 148 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. Shelby66 loses the most ELO on Anubis (−31 ELO, win rate 53%). Things go best on Ancient (+49 ELO, win rate 61%). Match no. 4 of the day goes best: 80% win rate, −30 ELO. Last 30 days: 107 matches, win rate 53%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.