Shaury

Turkey
On FACEIT since 2018 185 matches tracked 50 matches in 30 days
ELO ▲ 326
2,017
30-day peak: 2,044
Rank EU
#248,646
Turkey #7,225 in Turkey
Last updated:

How does Shaury play?

Rating 1.04 K/R 0.76 ADR 80.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 185 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 3.1
Knife kills 6 in 185 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 29x 4K, 5 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 27%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.03, ADR at 81.1, Win rate at 49%, ELO at 2,017
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +33 ELO
29 matches · 41% win rate
On Fridays −21 ELO, win rate 33%

Shaury loses the most ELO in match 3 of the day: +33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 42 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
56% better than 66%
0.81 better than 79%
84.4 better than 66%
1.13 better than 77%
51% of 340 duels right on the average
53% of 36 situations better than 86%
Anubis36
47% better than 37%
0.72 better than 39%
76.4 better than 26%
0.97 better than 29%
50% of 218 duels better than 39%
35% of 17 situations better than 43%
Inferno27
56% better than 60%
0.72 better than 35%
77.5 better than 30%
0.97 better than 22%
49% of 124 duels better than 29%
44% of 9 situations better than 62%
Mirage23
43% better than 20%
0.74 right on the average
80.7 better than 50%
0.99 better than 36%
43% of 152 duels better than 11%
40% of 5 situations better than 57%
Cache11
45% -
0.90 -
95.1 -
1.17-
52% of 64 duels -
0% of 3 situations -
Ancient10
20% -
0.63 -
68.1 -
0.87-
55% of 44 duels -
33% of 3 situations -
Nuke4
25% -
0.55 -
58.2 -
0.73-
28% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shaury plays

Across 185 matches Shaury averages K/R 0.76, ADR 80.6 and a rating of 1.04. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 62% headshots. The strongest map is Dust 2 with a 56% win rate in 73 matches. In 76 of 185 matches the rating was 1.10 or higher (41%), in 74 it was below 0.90. In 149 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: November 2026 at 1.19. Shaury loses the most ELO in match 3 of the day (+33 ELO, win rate 41%). Things go best on Dust 2 (+46 ELO, win rate 56%). Match no. 2 of the day goes best: 54% win rate, +69 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.03, ADR at 81.1, Win rate at 49%, ELO at 2,017. Last 30 days: 50 matches, win rate 54%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.