Sharpie

USA
On FACEIT since 2015 176 matches tracked
ELO
2,876
Peak across recorded matches: 3,095
Rank NA ▼ 129 places
#465
USA #340 in USA
30 days · prev. #336 · best #333
Last updated:

How does Sharpie play?

Rating 1.04 (from 143 matches) K/R 0.79 ADR 90.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.1
Zeus kills1 in 176 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 29x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.0).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 7.1+3.1 · Ø 4.0 better than 97%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 33%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.10, Rating −0.13, ADR −8.0, Win rate −15 pp, ELO −184

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.74 (at the start 0.84). Just below the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −100 ELO
24 matches · 42% win rate
On Mirage −76 ELO
38 matches · 45% win rate
On Thursdays −11 ELO, win rate 43%

Sharpie loses the most ELO in match 3 of the day: −100 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 45 · Cache
  4. Highest rating in a match: 2.06 · Nuke

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 17%
0.74 better than 43%
86.8 better than 74%
1.01 better than 35%
46% of 221 duels better than 17%
14% of 7 situations better than 3%
Inferno33
58% better than 47%
0.82 better than 66%
97.0 better than 89%
0.97 better than 10%
46% of 192 duels better than 9%
33% of 3 situations better than 35%
Ancient32
59% better than 68%
0.83 better than 80%
92.6 better than 90%
1.06 better than 53%
57% of 197 duels better than 76%
57% of 7 situations better than 90%
Nuke26
62% better than 66%
0.79 better than 57%
87.8 better than 71%
1.11 better than 58%
52% of 112 duels better than 42%
67% of 3 situations better than 96%
Dust 217
41% better than 11%
0.68 better than 17%
78.5 better than 32%
0.80-
41% of 73 duels better than 5%
25% of 4 situations better than 16%
Cache16
63% better than 71%
0.81 better than 62%
89.4 better than 70%
1.17 better than 69%
50% of 113 duels better than 28%
33% of 6 situations better than 31%
Anubis12
83% -
0.88 -
99.2 -
1.25-
64% of 59 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sharpie plays

Across 176 matches Sharpie averages K/R 0.79 and ADR 90.0; the rating across the 143 rated matches is 1.04. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 64 of 143 matches the rating was 1.10 or higher (45%), in 56 it was below 0.90. In 100 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. Sharpie loses the most ELO in match 3 of the day (−100 ELO, win rate 42%). Things go best in match 2 of the day (+90 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +90 ELO. Got weaker: K/R −0.10, Rating −0.13, ADR −8.0, Win rate −15 pp, ELO −184. Unchanged in recent months: Headshots at 55%. Last 30 days: 8 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.