Shankeeto

Jordan
On FACEIT since 2021 226 matches tracked 88 matches in 30 days
ELO ▲ 8
2,886
30-day peak: 2,947
Rank EU ▼ 4,948 places
#13,344
Jordan #7 in Jordan
30 days · prev. #8,396 · best #8,396
Last updated:

How does Shankeeto play?

Rating 1.29 K/R 0.92 ADR 97.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 226 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 36% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.32+0.27 · Ø 1.05 better than 96%
Pistol kills per match 4.0
Zeus kills4 in 226 matches
Knife kills 12 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.3%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 96%
3K rounds 6.3%+2.0 pp · Ø 4.3% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 66x 4K, 10 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +198
= Stayed the same
K/R at 0.92, Rating at 1.29, ADR at 97.7
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: August 2026 with 0.93. Last 3 months: 0.92 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
23 matches · 48% win rate
On Mirage −5 ELO
41 matches · 46% win rate
On Fridays −45 ELO, win rate 45%

Shankeeto loses the most ELO on Anubis: −76 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
54% better than 52%
0.92 better than 96%
100.2 better than 98%
1.29 better than 95%
60% of 399 duels better than 86%
35% of 55 situations better than 39%
Ancient41
68% better than 91%
1.01 better than 99%
102.7 better than 99%
1.44 better than 99%
67% of 204 duels better than 99%
43% of 30 situations better than 62%
Mirage41
46% better than 20%
0.90 better than 94%
94.4 better than 93%
1.26 better than 94%
60% of 224 duels better than 89%
22% of 27 situations better than 9%
Anubis23
48% better than 32%
0.85 better than 88%
90.1 better than 87%
1.18 better than 85%
68% of 117 duels better than 99%
29% of 17 situations better than 25%
Cache16
69% better than 87%
0.89 better than 87%
96.9 better than 90%
1.26 better than 87%
54% of 68 duels right on the average
42% of 12 situations better than 56%
Inferno11
18% -
0.85 -
89.8 -
1.16-
67% of 57 duels -
17% of 6 situations -
Nuke8
50% -
0.83 -
91.5 -
1.14-
53% of 40 duels -
50% of 6 situations -
Vertigo8
75% -
0.97 -
96.7 -
1.33-
68% of 41 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shankeeto plays

Across 226 matches Shankeeto averages K/R 0.92, ADR 97.3 and a rating of 1.29. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 20.3 kills per match with 50% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 157 of 226 matches the rating was 1.10 or higher (69%), in 31 it was below 0.90. In 188 matches with detailed stats: 66 4Ks and 10 aces. Best month by rating: August 2026 at 1.31. Shankeeto loses the most ELO on Anubis (−76 ELO, win rate 48%). Things go best on Dust 2 (+80 ELO, win rate 54%). Match no. 4 of the day goes best: 64% win rate, +27 ELO. Improved over the last three months: Headshots +5 pp, ELO +198. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.92, Rating at 1.29, ADR at 97.7. Last 30 days: 88 matches, win rate 52%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.