ShaigeR

Pakistan
On FACEIT since 2019 300 matches tracked 71 matches in 30 days
ELO ▲ 69
2,162
30-day peak: 2,162
Rank NA ▼ 494 places
#4,864
Pakistan #21 in Pakistan
30 days · prev. #4,370 · best #3,901
Last updated:

How does ShaigeR play?

Rating 0.98 (from 288 matches) K/R 0.70 ADR 76.8 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 3.0
Knife kills 13 in 300 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 30%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 40x 4K, 3 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.0
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −5 pp, ELO −208

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.67). Right on the average (0.74).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −208 ELO
99 matches · 43% win rate
In match 3 of the day −111 ELO
56 matches · 38% win rate
On Tuesdays +10 ELO, win rate 36%

ShaigeR loses the most ELO on Mirage: −208 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Reached level 10 · Mirage
  5. Most kills in a match: 46 · Nuke

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
57% better than 71%
0.71 better than 37%
79.4 better than 44%
1.00 better than 39%
55% of 599 duels better than 73%
49% of 49 situations better than 77%
Mirage99
43% better than 21%
0.70 better than 34%
74.1 better than 20%
0.96 better than 29%
49% of 478 duels better than 39%
43% of 44 situations better than 65%
Cache34
38% -
0.72 -
78.5 -
1.00-
48% of 181 duels -
33% of 9 situations -
Nuke25
56% better than 55%
0.75 right on the average
81.7 right on the average
1.06 better than 53%
49% of 137 duels better than 34%
50% of 18 situations better than 78%
Inferno23
39% better than 9%
0.62 better than 3%
70.7 better than 7%
0.83 better than 1%
41% of 155 duels better than 5%
58% of 12 situations better than 90%
Ancient3
33% -
0.61 -
66.6 -
0.73-
15% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShaigeR plays

Across 300 matches ShaigeR averages K/R 0.70 and ADR 76.8; the rating across the 288 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 114 matches. In 102 of 300 matches the rating was 1.10 or higher (34%), in 133 it was below 0.90. In 244 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. ShaigeR loses the most ELO on Mirage (−208 ELO, win rate 43%). Things go best on Dust 2 (+41 ELO, win rate 57%). From match no. 5 of the day on, things go best: 61% win rate, −106 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.0. Got weaker: Win rate −5 pp, ELO −208. Unchanged in recent months: Headshots at 48%. Last 30 days: 71 matches, win rate 48%, net ELO −282.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.