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Shadyya

Poland
On FACEIT since 2024 67 matches tracked
Last updated:

How does Shadyya play?

Rating 0.96 K/R 0.70 ADR 78.5 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 67 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (9%).

Rounds with first kill 5%−4 pp · Ø 9% better than 2%
Opening duels won 40%−8 pp · Ø 48% better than 3%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 76%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 42%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 15%
AWP share of kills 5%−6 pp · Ø 11% better than 26%
K/D 0.960.00 · Ø 0.96 right on the average
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.7%).

2K rounds 11.0%−1.7 pp · Ø 12.7% better than 17%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 54%
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 10x 4K, 0 aces in 59 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.23).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.6+1.9 · Ø 3.7 better than 85%
Enemies flashed per round 0.46+0.23 · Ø 0.23 better than 93%
Deaths per round 72%−1 pp · Ø 73% better than 72%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 35%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −8.0, Win rate −12 pp, ELO −153

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.67 (at the start 0.74). Slightly below the average (0.70).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
21 matches · 43% win rate

Shadyya loses the most ELO on Mirage: −44 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Inferno
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 26%
0.71 better than 57%
77.3 better than 51%
0.96 right on the average
44% of 59 duels better than 24%
38% of 24 situations right on the average
Inferno12
50% -
0.68 -
75.9 -
0.99-
34% of 29 duels -
50% of 6 situations -
Ancient11
73% -
0.83 -
89.5 -
1.17-
43% of 23 duels -
25% of 8 situations -
Anubis10
30% -
0.59 -
76.7 -
0.80-
43% of 30 duels -
60% of 5 situations -
Nuke9
44% -
0.63 -
70.7 -
0.86-
42% of 31 duels -
43% of 7 situations -
Cache3
33% -
0.89 -
91.9 -
1.16-
60% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shadyya plays

Across 67 matches Shadyya averages K/R 0.70, ADR 78.5 and a rating of 0.96. Biggest strength: Utility damage per round at 5.6, better than 85% of level 4 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 4 players. Averages 15.2 kills per match with 36% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 25 of 67 matches the rating was 1.10 or higher (37%), in 27 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Shadyya loses the most ELO on Mirage (−44 ELO, win rate 43%). Things go best in match 1 of the day (−50 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −50 ELO. Got weaker: K/R −0.07, Rating −0.06, ADR −8.0, Win rate −12 pp, ELO −153. Unchanged in recent months: Headshots at 35%. Last 30 days: 4 matches, win rate 75%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.