Shad0wgg1

LT
On FACEIT since 2025 150 matches tracked 42 matches in 30 days
Last updated:

How does Shad0wgg1 play?

Rating 1.23 K/R 0.88 ADR 93.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 150 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.26+0.24 · Ø 1.02 better than 98%
Pistol kills per match 2.8
Knife kills 11 in 150 matches

Impact

Strength
Damage and big rounds

4.0 MVPs per match and so well above the average (2.3).

2K rounds 17.2%+3.8 pp · Ø 13.4% better than 99%
3K rounds 6.2%+2.2 pp · Ø 4.0% better than 98%
MVPs per match 4.0+1.7 · Ø 2.3 better than 99%
4Ks and aces 39x 4K, 10 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether Shad0wgg1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.95
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.98.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
31 matches · 58% win rate
From match 5 of the day −6 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 −66 ELO, win rate 50%
On Thursdays −16 ELO, win rate 48%

Shad0wgg1 loses the most ELO on Dust 2: −58 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.61 · Inferno

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% right on the average
0.99 better than 99%
102.9 better than 99%
1.36 better than 99%
61% of 174 duels better than 95%
37% of 19 situations better than 48%
Dust 231
58% better than 77%
0.88 better than 97%
92.8 better than 94%
1.20 better than 94%
51% of 157 duels better than 55%
31% of 13 situations better than 31%
Ancient23
52% better than 53%
0.88 better than 97%
92.1 better than 94%
1.24 better than 98%
58% of 76 duels better than 86%
31% of 13 situations better than 31%
Anubis15
67% better than 91%
0.93 better than 99%
100.6 better than 99%
1.31 better than 99%
51% of 65 duels right on the average
29% of 14 situations better than 28%
Nuke9
56% -
0.90 -
93.7 -
1.21-
55% of 47 duels -
25% of 4 situations -
Inferno8
63% -
0.95 -
97.4 -
1.35-
52% of 29 duels -
38% of 8 situations -
Cache5
20% -
0.59 -
64.5 -
0.78-
48% of 27 duels -
0% of 1 situations -
Aim_crashz_dust_1on14
75% -
0.52 -
65.6 -
0.86-
52% of 94 duels -
52% of 94 situations -
Aim_redline_faceit4
50% -
0.54 -
65.5 -
0.86-
48% of 85 duels -
49% of 72 situations -
Aim_map_faceit3
67% -
0.56 -
68.2 -
0.93-
56% of 71 duels -
56% of 71 situations -
Vertigo3
67% -
1.04 -
105.9 -
1.50-
71% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shad0wgg1 plays

Across 150 matches Shad0wgg1 averages K/R 0.88, ADR 93.2 and a rating of 1.23. Biggest strength: Rating at 1.23, better than 98% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 9 players. Averages 18.9 kills per match with 48% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 82 of 150 matches the rating was 1.10 or higher (55%), in 33 it was below 0.90. In 131 matches with detailed stats: 39 4Ks and 10 aces. Best month by rating: August 2026 at 1.36. Shad0wgg1 loses the most ELO on Dust 2 (−58 ELO, win rate 58%). Things go best on Mirage (+27 ELO, win rate 50%). Last 30 days: 42 matches, win rate 48%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.