Shaaaman

Vatican City
On FACEIT since 2014 208 matches tracked 85 matches in 30 days
ELO ▼ 139
2,004
30-day peak: 2,250
Rank EU
#256,421
Vatican City #368 in Vatican City
Last updated:

How does Shaaaman play?

Rating 1.13 (from 165 matches) K/R 0.82 ADR 91.0 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 163 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average.
Damage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.4 from the last 206
Knife kills 2 in 206 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 28x 4K, 5 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +322
= Stayed the same
ADR at 90.9, Headshots at 45%
▼ Got worse
K/R −0.07, Win rate −14 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.91. Last 3 months: 0.81 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −86 ELO
27 matches · 52% win rate
Between 18:00 and 24:00 −98 ELO, win rate 50%
On Sundays −111 ELO, win rate 47%

Shaaaman loses the most ELO on Nuke: −86 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.28 · Train

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
61% better than 84%
0.83 better than 86%
89.5 better than 85%
1.14 better than 82%
56% of 195 duels better than 76%
30% of 20 situations better than 27%
Ancient35
51% better than 47%
0.83 better than 87%
90.7 better than 90%
1.18 better than 91%
46% of 109 duels better than 22%
41% of 17 situations better than 62%
Anubis32
53% right on the average
0.77 better than 64%
90.5 better than 89%
1.06 better than 60%
61% of 137 duels better than 92%
13% of 15 situations better than 4%
Nuke27
52% better than 36%
0.85 better than 88%
92.9 better than 91%
1.19 better than 88%
57% of 104 duels better than 73%
42% of 12 situations better than 56%
Cache22
50% -
0.80 -
90.4 -
1.10-
48% of 110 duels -
38% of 16 situations -
Dust 214
50% -
0.78 -
85.8 -
1.04-
47% of 57 duels -
67% of 6 situations -
Overpass5
80% -
0.95 -
103.1 -
1.22-
40% of 5 duels -
-
Inferno3
67% -
0.86 -
105.4 -
1.51-
100% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Shaaaman plays

Across 208 matches Shaaaman averages K/R 0.82 and ADR 91.0; the rating across the 165 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 91.0, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Mirage with a 61% win rate in 66 matches. In 85 of 163 matches the rating was 1.10 or higher (52%), in 39 it was below 0.90. In 149 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. Shaaaman loses the most ELO on Nuke (−86 ELO, win rate 52%). Things go best on Cache (+53 ELO, win rate 50%). Improved over the last three months: ELO +322. Got weaker: K/R −0.07, Win rate −14 pp. Unchanged in recent months: ADR at 90.9, Headshots at 45%. Last 30 days: 85 matches, win rate 46%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.