ShaB

Ukraine
264 matches tracked 33 matches in 30 days
Last updated:

How does ShaB play?

Rating 1.04 K/R 0.72 ADR 76.0 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 264 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 50%+1 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so clearly above the average (0.97).

Headshot rate 46%+1 pp · Ø 45% better than 55%
AWP share of kills 6%−5 pp · Ø 11% better than 37%
K/D 1.09+0.12 · Ø 0.97 better than 88%
Pistol kills per match 2.0
Knife kills 4 in 264 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 52%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 44%
MVPs per match 2.0−0.1 · Ø 2.1 better than 32%
4Ks and aces 14x 4K, 0 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.38+0.12 · Ø 0.26 better than 80%
Deaths per round 66%−7 pp · Ø 73% better than 98%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.06, ADR at 77.6
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −289

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
49 matches · 37% win rate
On Anubis −64 ELO
44 matches · 45% win rate
On Saturdays +70 ELO, win rate 41%

ShaB loses the most ELO on Mirage: −119 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
55% better than 66%
0.77 better than 79%
80.9 better than 63%
1.13 better than 89%
52% of 254 duels better than 65%
31% of 80 situations better than 35%
Mirage49
37% better than 9%
0.68 better than 31%
71.4 better than 14%
0.99 right on the average
44% of 113 duels better than 20%
35% of 49 situations better than 41%
Ancient47
43% better than 29%
0.68 better than 33%
71.2 better than 14%
1.00 better than 59%
51% of 124 duels better than 57%
34% of 53 situations better than 43%
Anubis44
45% better than 32%
0.71 better than 48%
77.8 better than 42%
1.01 better than 61%
45% of 126 duels better than 23%
43% of 44 situations better than 57%
Inferno33
70% better than 94%
0.68 better than 39%
76.1 better than 40%
0.99 better than 53%
49% of 104 duels better than 45%
36% of 25 situations right on the average
Nuke6
33% -
0.68 -
69.6 -
0.92-
50% of 16 duels -
17% of 6 situations -
Cache3
33% -
0.63 -
77.6 -
0.95-
44% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ShaB plays

Across 264 matches ShaB averages K/R 0.72, ADR 76.0 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 15.6 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 33 matches. In 114 of 264 matches the rating was 1.10 or higher (43%), in 95 it was below 0.90. In 164 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. ShaB loses the most ELO on Mirage (−119 ELO, win rate 37%). Things go best on Inferno (+34 ELO, win rate 70%). Match no. 4 of the day goes best: 55% win rate, −71 ELO. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −289. Unchanged in recent months: K/R at 0.73, Rating at 1.06, ADR at 77.6. Last 30 days: 33 matches, win rate 48%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.