Sh1varjun

Romania
On FACEIT since 2024 124 matches tracked 34 matches in 30 days
Last updated:

How does Sh1varjun play?

Rating 1.13 K/R 0.81 ADR 88.7 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 124 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 3.5
Knife kills 2 in 124 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 13x 4K, 1 ace in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 94%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.12, ADR at 88.1, Headshots at 37%, Win rate at 45%, ELO at 2,082
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
44 matches · 48% win rate
On Thursdays −6 ELO, win rate 29%

Sh1varjun loses the most ELO on Dust 2: −19 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 1.96 · Mirage
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
48% better than 38%
0.78 better than 71%
86.6 better than 77%
1.10 better than 72%
48% of 124 duels better than 34%
34% of 32 situations better than 40%
Mirage34
50% better than 45%
0.85 better than 89%
92.7 better than 92%
1.20 better than 90%
52% of 131 duels better than 57%
44% of 32 situations better than 69%
Cache12
42% -
0.73 -
79.6 -
1.01-
37% of 27 duels -
33% of 6 situations -
Ancient11
36% -
0.78 -
88.4 -
1.03-
35% of 37 duels -
30% of 10 situations -
Inferno8
50% -
0.78 -
86.4 -
1.13-
42% of 19 duels -
50% of 4 situations -
Nuke8
25% -
0.92 -
99.4 -
1.25-
52% of 31 duels -
17% of 6 situations -
Anubis4
25% -
0.86 -
97.0 -
1.15-
45% of 11 duels -
50% of 2 situations -
Vertigo3
33% -
0.73 -
72.8 -
1.05-
45% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sh1varjun plays

Across 124 matches Sh1varjun averages K/R 0.81, ADR 88.7 and a rating of 1.13. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 37% headshots. The strongest map is Mirage with a 50% win rate in 34 matches. In 66 of 124 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 75 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: November 2026 at 1.30. Sh1varjun loses the most ELO on Dust 2 (−19 ELO, win rate 48%). Things go best in match 1 of the day (−21 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, −21 ELO. Unchanged in recent months: K/R at 0.81, Rating at 1.12, ADR at 88.1, Headshots at 37%, Win rate at 45%, ELO at 2,082. Last 30 days: 34 matches, win rate 38%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.