Sh1nry

Japan
On FACEIT since 2024 170 matches tracked 82 matches in 30 days
ELO ▼ 40
2,005
30-day peak: 2,065
Rank EU
#254,879
Japan #7,244 in Japan
Last updated:

How does Sh1nry play?

Rating 1.11 K/R 0.78 ADR 82.8 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 170 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 72%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 3.1
Zeus kills1 in 170 matches
Knife kills 6 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 33x 4K, 3 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.24, Rating −0.37, ADR −21.1, Headshots −4 pp, Win rate −43 pp, ELO −251, First kills −7 pp, Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.99. Last 3 months: 0.75 (at the start 0.99). Just above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
51 matches · 65% win rate
On Anubis −30 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 +46 ELO, win rate 48%
On Saturdays ±0 ELO, win rate 37%

Sh1nry loses the most ELO on Mirage: −60 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 19 wins in a row · Dust 2
  4. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
65% better than 92%
0.78 better than 69%
82.3 better than 57%
1.11 better than 75%
58% of 222 duels better than 86%
36% of 39 situations better than 45%
Ancient43
51% better than 48%
0.76 better than 57%
80.3 better than 44%
1.06 better than 61%
48% of 188 duels better than 29%
46% of 26 situations better than 75%
Dust 225
64% better than 89%
0.75 better than 58%
82.5 better than 60%
1.08 better than 67%
56% of 105 duels better than 76%
47% of 17 situations better than 78%
Anubis22
45% better than 31%
0.85 better than 91%
89.8 better than 88%
1.21 better than 92%
67% of 102 duels better than 99%
47% of 15 situations better than 75%
Nuke17
53% better than 45%
0.78 better than 60%
76.6 better than 30%
1.09 better than 59%
53% of 53 duels better than 54%
41% of 17 situations better than 55%
Inferno10
60% -
0.88 -
97.5 -
1.22-
54% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sh1nry plays

Across 170 matches Sh1nry averages K/R 0.78, ADR 82.8 and a rating of 1.11. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Mirage with a 65% win rate in 51 matches. In 77 of 170 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 170 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: August 2026 at 1.43. Sh1nry loses the most ELO on Mirage (−60 ELO, win rate 65%). Things go best on Dust 2 (+94 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −30 ELO. Got weaker: K/R −0.24, Rating −0.37, ADR −21.1, Headshots −4 pp, Win rate −43 pp, ELO −251, First kills −7 pp, Clutch 1v1 −12 pp. Last 30 days: 82 matches, win rate 55%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.