Sh1nosuk3

Hong Kong
On FACEIT since 2025 355 matches tracked 77 matches in 30 days
ELO
2,166
Peak across recorded matches: 2,436
Rank SEA ▼ 1,974 places
#3,762
Hong Kong #159 in Hong Kong
30 days · prev. #1,788 · best #1,750
Last updated:

How does Sh1nosuk3 play?

Rating 1.03 (from 351 matches) K/R 0.74 ADR 79.5 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 355 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 3.0
Knife kills 6 in 355 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 50x 4K, 4 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths

3.5 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 35%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 79.7, Headshots at 56%
▼ Got worse
Win rate −3 pp, ELO −148

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −73 ELO
35 matches · 49% win rate
In match 2 of the day −25 ELO
58 matches · 41% win rate
Between 0:00 and 6:00 −10 ELO, win rate 39%
On Mondays −25 ELO, win rate 39%

Sh1nosuk3 loses the most ELO on Inferno: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.49 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
45% better than 27%
0.75 better than 55%
79.9 better than 47%
1.03 right on the average
56% of 622 duels better than 78%
35% of 92 situations better than 41%
Dust 279
53% better than 56%
0.73 better than 48%
77.1 better than 33%
1.02 better than 48%
51% of 322 duels right on the average
41% of 56 situations better than 61%
Anubis36
58% better than 73%
0.77 better than 66%
80.0 better than 47%
1.08 better than 67%
53% of 152 duels better than 61%
38% of 21 situations right on the average
Inferno35
49% better than 36%
0.72 better than 39%
81.3 better than 51%
1.00 better than 31%
61% of 144 duels better than 90%
31% of 16 situations better than 31%
Ancient31
48% better than 40%
0.76 better than 58%
81.9 better than 54%
1.03 better than 53%
62% of 121 duels better than 94%
23% of 26 situations better than 15%
Cache14
29% -
0.72 -
77.6 -
0.98-
47% of 62 duels -
29% of 7 situations -
Nuke5
60% -
0.72 -
79.9 -
0.97-
48% of 27 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sh1nosuk3 plays

Across 355 matches Sh1nosuk3 averages K/R 0.74 and ADR 79.5; the rating across the 351 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 140 of 355 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 332 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: November 2026 at 1.12. Sh1nosuk3 loses the most ELO on Inferno (−73 ELO, win rate 49%). Things go best on Dust 2 (+150 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +49 ELO. Got weaker: Win rate −3 pp, ELO −148. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 79.7, Headshots at 56%. Last 30 days: 77 matches, win rate 45%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.