Sh1mada-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).
Compared with 2,454 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Strength51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.08 (at the start 0.93). Slightly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 89.7. Last 3 months: 81.0 (at the start 75.6). Just above the average (80.9).
Share of headshot kills
Best month: November 2026 with 51%. Last 3 months: 45% (at the start 37%). Clearly below the average (50%).
Matches won (win rate)
Best month: November 2026 with 57%. Last 3 months: 43% (at the start 55%). Well below the average (51%).
Best month: November 2026 with 2,268. Last 3 months: 2,253 (at the start 2,371).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
From the last 75 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.17 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 29 · Anubis
Maps in detail
from the last 75 matchesCompared with players on the same level who have at least 15 matches on the map.
How Sh1mada- plays
Across 75 matches Sh1mada- averages K/R 0.73, ADR 79.5 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 43% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 31 of 75 matches the rating was 1.10 or higher (41%), in 27 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.21. Things go best on Dust 2 (+30 ELO, win rate 60%). Match no. 1 of the day goes best: 53% win rate, +19 ELO. Improved over the last three months: K/R +0.06, Rating +0.15, ADR +5.4, Headshots +8 pp. Got weaker: Win rate −12 pp, ELO −118. Last 30 days: 28 matches, win rate 54%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.