Sh0_Gun_

Russia
On FACEIT since 2024 82 matches tracked 57 matches in 30 days
Last updated:

How does Sh0_Gun_ play?

Rating 1.40 K/R 1.00 ADR 112.1 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 82 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 44% good 1.10 to 1.29 18% normal 0.90 to 1.09 10% weak 0.75 to 0.89 10% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.45+0.42 · Ø 1.03 better than 99%
Pistol kills per match 3.2
Zeus kills10 in 82 matches
Knife kills 2 in 82 matches

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.3).

2K rounds 18.8%+5.4 pp · Ø 13.4% better than 99%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.7+1.4 · Ø 2.3 better than 99%
4Ks and aces 33x 4K, 7 aces in 82 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 98%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Sh0_Gun_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.98
AugSepOctNov

Best month: September 2026 with 1.12.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −11 ELO, win rate 55%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 2.85 · Dust 2
  4. Most kills in a match: 44 · Nuke

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
73% better than 98%
0.96 better than 98%
106.2 better than 99%
1.37 better than 98%
57% of 108 duels better than 81%
64% of 14 situations better than 96%
Ancient21
67% better than 92%
1.00 better than 99%
118.5 better than 99%
1.36 better than 99%
65% of 136 duels better than 98%
15% of 13 situations better than 6%
Anubis12
50% -
1.03 -
112.0 -
1.48-
66% of 64 duels -
55% of 11 situations -
Nuke8
38% -
1.05 -
119.4 -
1.46-
80% of 40 duels -
25% of 4 situations -
Inferno7
71% -
0.92 -
103.7 -
1.28-
60% of 25 duels -
40% of 5 situations -
Mirage7
43% -
1.03 -
113.6 -
1.41-
48% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sh0_Gun_ plays

Across 82 matches Sh0_Gun_ averages K/R 1.00, ADR 112.1 and a rating of 1.40. Biggest strength: Rating at 1.40, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 22.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 73% win rate in 26 matches. In 64 of 82 matches the rating was 1.10 or higher (78%), in 10 it was below 0.90. In 82 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: September 2026 at 1.64. Things go best on Ancient (+21 ELO, win rate 67%). Last 30 days: 57 matches, win rate 58%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.