SgtMoody12

Czech Republic
53 matches tracked
ELO
2,345
Rank EU
#89,418
Czech Republic #732 in Czech Republic
Last updated:

How does SgtMoody12 play?

Rating 0.96 (from 32 matches) K/R 0.71 ADR 74.8 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 56%+16 pp · Ø 40% better than 99%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.97−0.07 · Ø 1.04 better than 24%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 11%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 6x 4K, 0 aces in 22 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.18, ADR +4.9, Win rate +14 pp, ELO +53
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Nuke
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
64% -
0.68 -
74.9 -
0.86-
48% of 21 duels -
75% of 4 situations -
Ancient10
60% -
0.71 -
77.0 -
1.00-
38% of 29 duels -
100% of 1 situations -
Inferno9
78% -
0.78 -
77.8 -
1.34-
79% of 14 duels -
-
Anubis8
13% -
0.65 -
72.1 -
0.86-
41% of 27 duels -
20% of 5 situations -
Dust 27
29% -
0.58 -
58.8 -
0.88-
48% of 27 duels -
0% of 2 situations -
Nuke5
60% -
0.85 -
84.8 -
1.13-
47% of 15 duels -
50% of 4 situations -
Cache3
33% -
0.77 -
84.9 -
0.90-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SgtMoody12 plays

Across 53 matches SgtMoody12 averages K/R 0.71 and ADR 74.8; the rating across the 32 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 10 of 32 matches the rating was 1.10 or higher (31%), in 14 it was below 0.90. In 22 matches with detailed stats: 6 4Ks and 0 aces. Improved over the last three months: K/R +0.05, Rating +0.18, ADR +4.9, Win rate +14 pp, ELO +53. Unchanged in recent months: Headshots at 53%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.