SexyRaga

Mongolia
On FACEIT since 2019 82 matches tracked 22 matches in 30 days
Last updated:

How does SexyRaga play?

Rating 0.96 K/R 0.67 ADR 77.7 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 8%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.96−0.05 · Ø 1.01 better than 32%
Pistol kills per match 2.5
Knife kills 2 in 82 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 15%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 11x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 71%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +110
= Stayed the same
K/R at 0.66, Rating at 0.97, ADR at 78.1, Headshots at 39%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
24 matches · 46% win rate

SexyRaga loses the most ELO on Mirage: −28 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 31%
0.64 better than 11%
76.6 better than 33%
0.93 better than 23%
59% of 103 duels better than 89%
58% of 12 situations better than 92%
Dust 219
53% better than 59%
0.75 better than 61%
86.1 better than 79%
1.04 better than 61%
44% of 121 duels better than 18%
46% of 24 situations better than 74%
Anubis11
45% -
0.63 -
75.0 -
0.91-
47% of 62 duels -
29% of 7 situations -
Inferno11
64% -
0.66 -
74.0 -
0.96-
41% of 49 duels -
22% of 9 situations -
Ancient10
60% -
0.69 -
75.5 -
1.03-
39% of 38 duels -
40% of 5 situations -
Cache4
25% -
0.68 -
75.5 -
0.89-
27% of 15 duels -
100% of 2 situations -
Nuke3
33% -
0.52 -
60.3 -
0.70-
41% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SexyRaga plays

Across 82 matches SexyRaga averages K/R 0.67, ADR 77.7 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 14.9 kills per match with 38% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 27 of 82 matches the rating was 1.10 or higher (33%), in 35 it was below 0.90. In 67 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. SexyRaga loses the most ELO on Mirage (−28 ELO, win rate 46%). Improved over the last three months: ELO +110. Unchanged in recent months: K/R at 0.66, Rating at 0.97, ADR at 78.1, Headshots at 39%, Win rate at 50%. Last 30 days: 22 matches, win rate 50%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.