Sexermen

Mongolia
On FACEIT since 2023 78 matches tracked
Last updated:

How does Sexermen play?

Rating 0.98 K/R 0.73 ADR 83.5 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 78 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 56%+7 pp · Ø 49% better than 94%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 41%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 9%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.98).

Headshot rate 44%0 pp · Ø 44% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.94−0.04 · Ø 0.98 better than 45%
Pistol kills per match 2.5
Zeus kills1 in 78 matches
Knife kills 2 in 78 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 34%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 84%
MVPs per match 1.9−0.3 · Ø 2.2 better than 28%
4Ks and aces 7x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 85%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.07, Win rate +25 pp
= Stayed the same
K/R at 0.74, ADR at 83.8
▼ Got worse
Headshots −3 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.74 (at the start 0.73). Slightly above the average (0.71).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −9 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 1.86 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 58%
0.73 better than 63%
83.8 better than 79%
0.99 better than 55%
59% of 112 duels better than 94%
33% of 15 situations better than 38%
Dust 218
61% better than 88%
0.76 better than 79%
83.9 better than 81%
1.06 better than 78%
51% of 104 duels better than 62%
43% of 7 situations better than 65%
Anubis11
45% -
0.72 -
83.3 -
0.94-
60% of 53 duels -
27% of 15 situations -
Inferno11
64% -
0.74 -
87.6 -
0.95-
52% of 56 duels -
50% of 6 situations -
Ancient7
43% -
0.57 -
66.4 -
0.69-
39% of 36 duels -
67% of 3 situations -
Nuke6
17% -
0.78 -
83.8 -
1.08-
39% of 41 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Sexermen plays

Across 78 matches Sexermen averages K/R 0.73, ADR 83.5 and a rating of 0.98. Biggest strength: Opening duels won at 56%, better than 94% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 9% of level 5 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 26 of 78 matches the rating was 1.10 or higher (33%), in 35 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. Things go best in match 1 of the day (±0 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate. Improved over the last three months: Rating +0.07, Win rate +25 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 83.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.